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    Stopping A Game Session During Combat

    We stop in mid-fight quite often. It's not feasible to run very late on a weeknight when almost everyone in the group has small children waiting at home. Plus we're a party of seven, meaning each combat takes an hour at the very least. If we go three weeks in a row without having a combat that...
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    Lawful Good, incorporeal Pit fiend

    The main Eberron book has rules for fiendish possession, which would probably work well for your purpose. They're too complex to sum up in a short post, but they describe what happens when a fiend leaves its body and takes over a creature, object, or area. It has various options to switch...
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    Decanter of Endless Water

    My impression is that darthkilmor was talking about one roll per day, with a chance equal to the number of hours of use. Use it for 24 hours, make one roll at 24% (hence the "about 1/4 chance"). Use it again the whole following day, make another roll at 48%. Leave it alone for three days and...
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    Decanter of Endless Water

    "As much as possible" isn't necessarily very much at all. The difficulty of create water does not represent a lack of magical research, it's an effect of the innate metaphysics of that world. How that is explained in game terms is up to the DM. (My own explanation is that Al-Qadim lacks a...
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    Decanter of Endless Water

    Of course it'll be worth more in the middle of a desert. If you go changing the base assumptions about the gameworld, you rearrange the relative value of all kinds of magic. In the 2E desert setting Al-Qadim, create water was a 9th-level spell!
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    Gah, my DM has no ideas

    If all he needs is inspiration, you might point him toward the "Steal This Hook" articles on the WotC website. They have few details and no stats, but they're free.
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    Decanter of Endless Water

    I don't think so. Its only combat effect is to deal 1d4 damage to one target within 20', which is slightly less effective than throwing rocks. Even worse, the holder must make a Strength check or be knocked on his butt. The item already costs more than a +2 weapon. Why do you think it's...
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    Making a Galleon Fly

    Not as such, but I believe soarwood is detailed with the other special materials in the main Eberron book. You could check the rules there to figure out the cost for building a regular ship out of soarwood.
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    Making a Galleon Fly

    This new web excerpt from the Explorer's Handbook has a little more information on Eberron airships. Market price is 92k gp, which makes it an expensive but reasonable possession for a high-level adventuring party, or any nation that cares to build it. Construction does require greater planar...
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    Making a Galleon Fly

    Have you looked at the airships from Eberron? Each is powered by a bound elemental, which manifests as a big firey ring around the ship. I think the main setting book just has prices for buying or hiring them, but one of the supplements may have more details on construction.
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    Magic Weapon Spell on Slam Attack?

    A slam is a natural weapon. You can cast magic fang on it, but not magic weapon.
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    Warforged Creation Forges

    Since a creation forge is an artifact-- or rather an eldritch machine, which is much the same thing-- it moves at the speed of plot. It is unhampered by any actual rules, and makes as many or as few warforged per day as is most appropriate for the current dramatic situation.
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    Why you hittin' yo'self? (damage reduction questions)

    You misunderstand. I'm talking about contact with the target's weapon. Say I'm wielding a brilliant energy longsword. You're wielding an adamantine greatclub. Obviously my weapon is unable to directly affect yours. But does that mean I'm unable to disarm you? No! To repeat my example from...
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    Why you hittin' yo'self? (damage reduction questions)

    He's not. You're assuming that a disarm always involves contact with the weapon, which simply isn't true. A skilled warrior might disarm his opponent by attacking the hand, so the target must choose between dropping the weapon or losing some fingers (and dropping the weapon anyway). A...
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    Traps and randomness

    If the single action is "kill something", then I stand by my statement. If the party fighter is stepping on an ordinary bug, or putting a dying ally out of his misery, I don't want to twiddle my thumbs while he rolls fifteen attack rolls. Just tell me that the target is dead, or that something...
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    Traps and randomness

    This is exactly what the "take 20" rule was designed to avoid in the first place. Rolling dice is fun, but rolling a die a dozen times just to accomplish one task is tremendously boring-- especially for the other players, who have to just sit there and watch. If you want to make searching for...
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    Why you hittin' yo'self? (damage reduction questions)

    You could do the same thing with a regular longsword. :)
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    Why you hittin' yo'self? (damage reduction questions)

    Thrown weapons wouldn't completely ignore cover in any case, because they have handles. If you tried to fling a brilliant energy dagger through a door, the metal hilt would plink against the surface, stopping the blade from penetrating deeper than its length. The same effect stops a brilliant...
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    Why you hittin' yo'self? (damage reduction questions)

    Sure, but you'll suffer a 50% miss chance because you can't see the target.
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    Total Defeat without Death

    Every crime lord should know the importance of style. It's sometimes best to leave the rabble alive but impressed, so they can tell everyone how dangerous you are and increase your reputation. Killing their friends or or tossing them into the dungeon will only make enemies of them. When the PC...
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