I was just trying to price the item according to the guidelines in the DMG. Doesn't make sense.Infiniti2000 said:Why?
Bad Paper said:I was just trying to price the item according to the guidelines in the DMG. Doesn't make sense.
I ask because a player wants to create a magical well/font/aquifer/whatever in a tower (he has claimed Nightfang Spire as his keep, ha ha) in the middle of the desert. I'm trying to figure creation requirements. The well doesn't have to be fancy, but must provide at a minimum for about twenty creatures per day, but ideally will provide more, including possibly the ability to irrigate surrounding land, provide water for passing guests/horses/camels/mules, etc. This is a weird thing to scale... 40 gallons per day up to maybe a thousand? I don't know much about agriculture. OK, I don't know anything about agriculture; I can't even keep a potted fern alive.
Krelios said:I do, actually. But then, I enjoy thinking out the long term effects of seemingly minor alterations to economies and way of life when I DM. My poor players have wreaked havoc (unsuspectingly or otherwise) on several nations in our last campaign.
Of course it'll be worth more in the middle of a desert. If you go changing the base assumptions about the gameworld, you rearrange the relative value of all kinds of magic.Infiniti2000 said:PS Sandstorm might have some additional ideas about this keep, water, and the like. I'm betting it mentions the decanter specifically -- probably, "don't let this item into your desert-based campaign."![]()
Despite the quick rate of the decanter, the dungeon will fill very slowly (unless the 'dungeon' were really just a thin hole). The monsters therein will come out soon enough to figure out what is up. Of course, that in itself might be a good use of the decanter. Kinda like smokin' 'em out.Taloras said:I always thought it would be interesting to sit at the top of a dungeon and simply pour water into it...sit there for a few days....drown the creatures inside, cast water breathing, go in, pick up stuff, come out.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.