Search results

  1. A

    Huge Warhammer wielded by Medium Character

    You can't use it, it's too big. Each increase in size category increases the amount of effort required for the weapon. A Medium warhammer is a one-handed weapon for you, a Large warhammer is two-handed, and a Huge warhammer would require more than two hands. Unless you have a special feat, or...
  2. A

    Craft arms and armour

    You are allowed to add abilities to an existing item. You don't need to pay the whole price over again, only the difference between the current price and the target price. In your example, a +3 greatsword is worth 18,350 gp. A +3 keen greatsword is worth 32,350 gp (because the keen ability is a...
  3. A

    Help me stop my Player!

    Yes, creating the undead is an instantaneous effect, but no one is disputing that. The question is about the control effect. Your analogy to golem creation is a good point, one I hadn't considered, but I don't think this is entirely the same. A golem is without any mind or motivation, and will...
  4. A

    Reflex Saves in Enclosed Spaces

    Yes. Succeeding in a Reflex save doesn't necessarily mean the character totally dodged the effect. All it means is that he managed to lessen its impact on him. Perhaps the character holds his breath, covers his eyes, and takes the brunt of the flames across his shield, to name just a few...
  5. A

    Help me stop my Player!

    Now you're quibbling, but fine, it's not necessarily mental control. It could be some other undefined kind of control or influence. All we know is that magic is involved, as indicated by the fact that Create Spawn is a supernatural ability. Please explain why magical control of an undead...
  6. A

    Help me stop my Player!

    Death and damage are instantaneous effects. When the magic stops (or the sword is pulled out), the effect remains. Mind control is an ongoing effect. When the magic goes away, the mind control stops.
  7. A

    Help me stop my Player!

    That's your stopping point, right there. You just need to enforce the separation between player knowledge and character knowledge. The player may have read the Monster Manual, but the character has not. The character does not know the details of undead special abilities, unless he has lots of...
  8. A

    Humorous DR

    Yeah, we get a thread about this every couple of weeks. Evil outsiders have DR X/good, not X/evil, because they're made out of evil. This really is the right way around if you think about it. If we were talking about elementals it'd be obvious. Fire elementals aren't hurt by fire, right...
  9. A

    Item cards

    My group used item cards for a while, but they didn't work well for us. We found it too cumbersome to always page through the whole stack looking for a given item. That almost always took longer than going directly to the rulebook, because a stack of index cards does not include an index and is...
  10. A

    Disjunction, Your Familiar, and You

    Nothing happens. Critters of magical nature, like familiars and golems and dragons, are not specially affected by dispel or disjunction. FTR this is not an opinion, it's the rules.
  11. A

    Strength & Weakness Of Ability Stats

    The benefits are that he's much stronger, quicker, and smarter than the average human commoner. I'd offer a more specific answer if you would ask a more specific question.
  12. A

    Should there be ducks in the new RuneQuest?

    No. You should know better than to pick up a duck in a dungeon.
  13. A

    Story help for my campaign, my players stay out.

    How about this: House Soldarak owns some powerful magic item that would be helpful to the PCs. House Kundarak is known to desire that item, and has tried to purchase it for large sums of money, but Soldarak refuses to sell. Soldarak plans to make people think Kundarak stole the item. Sometime...
  14. A

    "Anachronisms" in your game

    That's an assertion I've never heard before. Would you cite a source please?
  15. A

    Your thoughts on warlocks

    You're missing the point. Prerequisites are not the same thing as feat benefits. A warlock can take the feat, but it doesn't do anything for him. Extra Spell grants a spell slot one level below your highest existing spell slot. A warlock has no existing spell slots-- not even at level 0. So the...
  16. A

    Your thoughts on warlocks

    Isn't the effect of Extra Spell pegged to your existing spellcasting ability? I thought it specified that the new slot must be one level lower than your current highest slot. That'd make it a wasted feat for a warlock, who has no existing slots to peg it to. Anyway, the other feat you're...
  17. A

    Your thoughts on warlocks

    The same is true of fighters and rogues, though. It's not a problem for those classes, so why would it be a problem for the warlock?
  18. A

    "Anachronisms" in your game

    Hygiene. Most people bathe semi-regularly, with even commoners doing so once every several weeks (or more often if troubled by lice and fleas). They keep their homes as free from rats and vermin as possible. Trash and body wastes are burned, composted, or carried off via municipal sewer, so they...
  19. A

    Your thoughts on warlocks

    Oops, you're right, I forgot about those. Using a regular invocation is a standard action, but using a blast shape or an eldritch essence does not take an action at all. (Those are "not an action," since they happen as part of activating the eldritch blast.) You can use both an eldritch essence...
  20. A

    Your thoughts on warlocks

    No and yes, in that order. Activating an invocation is a standard action, which means you can only activate one per round. But you certainly can have more than one invocation running at a time; it's just like a wizard having one spell active when he casts another.
Top