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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Yes, I hadn't thought of also offering a book which packs in a whole bunch of different Campaign Models, each with a Mini-Excursion. Sweet. I agree with, and am edified by most of your feedback. My experience exactly. That's what I'm trying to say. Well, Green Ronin is hoping to offer its...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    How to not get stuck in re-capitulating each campaign setting every time a new rules edition comes out. Yes, exactly. This is what I propose, as the way to "satiate" interest in the existing D&D worlds. Instead of the existing model (adopted by WotC from Paizo) of writing more and more...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    When I start a thread, I do try to listen and respond to nearly everyone. Another way of handling "tradition" is to ask "what is organically the next step?" I agree that the next step needs to be an organic continuation from where we are now. Otherwise, there's a rupture, like occurred between...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Anyway, to get back on topic...and to perhaps close out this dwindling thread... ...When I dwell on it, I feel frustrated by how now matter how well I or any other D&D aficionado expresses a vision for 5E or 6E, there is this monolith that won't listen. Maybe I should start my own RPG...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    ...And the Immortals were all mortals who just adventured their way beyond 36th level. ...And PCs are expected to become Immortals themselves, by adventuring through the Masters boxed set, onto the Immortals boxed set. That's different than all the other D&D worlds.
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Off-topic reply: BECMI D&D has no gods. Clerics were described as receiving their spells from their alignment. In later boxed sets, the "Immortals" filled the "god" niche, but they were purposely depicted as "not-gods"--they were high level NPCs who, through adventuring, became Immortal-level...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    For sheer simplicity's sake, I agree. The only hesitation I have is that this "6E Core D&D" has to "look" like Iconic D&D. The "Iconic Factor" might trump the "Simplicity Factor" in some cases. The "aesthetics" of the traditional "Strength 18" might trump the simplicity of saying "Strength +4."...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I definitely feel you, and I respect that view. Yet I want to consider and explore the possbility. Similar views were expressed when, early in 5E development, it became clear that 5E was going to be much more streamlined than 4E or 3E. In various web-articles, WotC designers went out of their...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Is this what you'd also picture as a perfect boardgame-esque TTRPG? Are you imagining this replacing the TTRPG, or do imagine it as a side-line product like the D&D Cooperative Boardgames? Exactly.
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Yes you're right, that would be the nextmost quick-and-easy way of ditching XP accounting.* I didn't say it in the OP, but I was imagining that in a streamlined D&D, many adventures would only be one session long. Thanks for chiming in. *(I am the only one who's felt a bit embarrassed when...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I admit that 5E is the most coherent version of D&D yet. And...I would like an even more streamlined version; I think it would be good for the game. If there were a totally fresh cultural impulse, and if previous editions and settings were lovingly and clearly embraced--in the manner depicted...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I played BECMI when I was a kid. I've played 3E a few times. I came up with the name for the official Mystara website. I used to interview game designers: http://www.pandius.com/shenry.html I'm the author of an ingenious and unique hodgepodge of D&D offerings, which have mostly been either...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I'm opening up a can of worms here--and I realize the devil is in the details--but for 6E, I'd make the Core D&D game a whole "tier" of complexity simpler than 5E Basic Rules. Something *closer* (I say *closer*, not identical) to the 3E Chainmail Skrimish Game, or the 4E Cooperative Boardgames...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Honestly I'm not so into Eurogames or any boardgames myself. TTRPGs are so much more fun. And I'm not making these suggestions just to make D&D more hoity-toity. I just want to take some of the "streamlinedness" and modular business model of Eurogames to make a TTRPG even better.
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Exactly. I wouldn't say "forcing." The Core D&D booklet could be used for any setting. All the Fantasy Excursions would have an appendix which gives detailed suggestions about placing it and adapting it to each of the main D&D fantasy worlds...so that a group could stay within a single world...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    You're right...most of the specifics of the points are not about Eurogames--that was a holdover from me cut-and-pasting it from the Eurogame conversation on another thread. However, the business model and overall aim is inspired by Catan: how can D&D be streamlined enough for a general audience...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Eurogames are "designer boardgames"...basically, high-quality "indie boardgames" with wooden parts instead of plastic. And each expansion pack is totally modular. Settlers of Catan is the prime example: https://en.wikipedia.org/wiki/German-style_board_game Catan has been very successful in...
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    D&D 5E (2024) Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Twelve actions for transforming the 6th Edition of D&D into a Eurogame without boardgamizing it. [Cross-posted from the Mearls tweet thread.] Action 1: Keep it Simple. Boil down the rules to the very barest minimum, with the very least bookkeeping...basically "5e Basic Rules meets the OD&D...
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