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  1. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #22 Weapons Master This fighter variant is adept at using any weapon he finds. Mechanical Changes: Proficient with all weapons; bonus feat at 1st level, 3rd level then every 2nd level thereafter.
  2. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Probably half-level, as per the ranger.
  3. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #21 Gladiator A fighter variant raised in the gladiatorial pits. Mechanical Changes: Proficient with simple weapons plus short sword, flail, trident, whip, spiked chain, two-bladed sword and net; Profiecint with light armour and shields; gains Perform as a class skill and the Bardic Music...
  4. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #19 Horse Nomad A ranger variant that rides the steepes. Mechanical Changes: Lose Combat Styles, instead gain Mounted Combat/Ride By Attack/Spirited Charge. Gain animal companion at 1st level (horse).
  5. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #10 Archer This fighter variant concentrates on long-range attacks. Mechanical Changes: d8 hit dice, only proficient with light armour, monk BAB Gains the monk flurry of blows ability that can be used with any bow. In addition, they gain the Enhance Arrow ability of the arcane archer beginning...
  6. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Nice idea, but I think a bit underpowered. Maybe add trackless step and woodland stride as well?
  7. Eternalknight

    Anyone ever play 1E Dragonlance?

    I have DMed campaigns using the original 1st edition modules as well as the 15th anniversarry book, which in my opinion was superior.
  8. Eternalknight

    Admit it. Who else did this?

    Took the words right out of my mouth!
  9. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #7 Thief The thief is a variant rogue. A thief is even more adept at stealing than their base-class cousins. Mechanical Changes The thief loses the sneak attack ability. Instead, whenever they would gain sneak attack, they gain Skill Focus in one of the following skills: Appraise, Climb...
  10. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #6 Elementalist The elementalist is a variant specialist wizard that is adept at the elemental spells. Mechanical Changes: The elementalist is a specialis in the elemental school of magic (which includes all spells with air, earth, fire and water descriptors). He or she must give up two other...
  11. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #5 Artificer The artificer is a variant wizard that concentrates on magical items and equipment. Mechanical Changes: The artificer is limited to choosing item creation feats as bonus feats. However, they may cast detect magic 3/day as a spell-like ability and identify 1/day/5 levels as a...
  12. Eternalknight

    DMing COUNSEL REQUESTED

    Not how it works. Track experience as a whole for the character, not seperately for each class.
  13. Eternalknight

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    #2 Priest The cleric is a warrior-priest. The Priest class represents those who are not as skilled at fighting. Mechanical Changes: D4 hit dice, no armour or shield proficiencies. The Priest gains a bonus spell of each level, as well as acess to a third domain that his or her deity grants.
  14. Eternalknight

    Rate WG7 - Castle Greyhawk

    Bogus? I'm surprised two people have voted it 10, when you don't hear many good things about it, but I started the poll to find out the views of other people. Nothing bogus about it.
  15. Eternalknight

    Should Copyright/Piracy threads be against the rules?

    Should be in Meta. Don't see a problem with them, they are topical and relevant converstaions that relate to the gaming industry.
  16. Eternalknight

    Rate WG7 - Castle Greyhawk

    What is wrong with NPCs named Captain Kork (a djinn), Mees Taspark (an elf) and Bones (a skeleton)? :lol:
  17. Eternalknight

    Why are Dwarves Scottish?

    Hey, in my world, they even wear kilts.
  18. Eternalknight

    Rate WG7 - Castle Greyhawk

    This one popped up a few times in the Worst Adventure thread, so let's see how this one rates. For the record: Tomb of Horrors: Majority vote: 8/10 Average Vote: 6.6/10 Keep on the Borderlands: Majority Vote: 10/10 Average Vote: 7.8/10 I have both played in and DM'ed this module, from...
  19. Eternalknight

    Favorite Variant/House Rules

    And you know what? My stupid fingers got the numbers the wrong way around. It should be 1D10+8, for a range of 9-18, not 11-18.
  20. Eternalknight

    Going to be in Dungeon 127

    I love most of the Campaign Workbook articles, and I'm sure yours will be no different. Well done!
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