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    Image friendly spells

    A bunch of battered and bloodstained people come into town on a cart that's got a dead body and a pile of rotten meat in it. Flies follow in their wake. They havn't bathed in days, and they're carrying a disproportionate amount of weaponry. Meet my adventuring party. See, our fighter died...
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    Let's Talk Blue Rose

    So, the real burning question on my mind is, how easy is the game to run? How quick can you set up NPC's? That's one of my real burning concerns lately. I'm looking for a game that's super easy to use. Especially with regards to generating NPC's, opponents, and monsters in short amounts of time...
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    Can the story be too complex?

    I've found that too complex is half as complex as I think it is. Past the second twist, any story starts to get too complicated to follow. After that, my players just assume everyone is out to get them and nothing can be trusted. Or they'll blindly leap forward, heedless that things may not be...
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    What do you do when a PC dies because of a bad dice roll?

    I shrug and have a solemn moment. Mind you, I don't go flinging too many instant kills around, but sometimes they do bad and the monsters do well and then splat. But there is a lot you can do to turn it from an on/off to a nice slippery slope of pain, which gives plenty of opportunity to run...
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    Dual issue! Ripple effect & personal responsibility

    Well, for any interested, I went and had a talk with Pirate's player yesterday. I think things are on the road to working out smoothly. One of the nice things about the setup is that since our characters have been adventuring together for so long (prior to the game), we were able to talk past...
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    Dual issue! Ripple effect & personal responsibility

    Ok fusan, you got me. Thanks, by the way, for helping to keep me honest. :) Let's start with the easy one. The conversation about the line between banter and insults came up early on detailing the interactions between one of my previous characters and another player in the group. I really...
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    In Game/Out of Game Issues

    But the evil guy who becomes good is so cool in books and comics and TV and movies! Those of us who are inspired to follow in those inspirational footsteps have no choice, it is our duty to make these angry anti-social players into our close companions! ;) Serioiusly though, it's often more...
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    Lawful Stupid Rears its Ugly Head... Again

    Well, from reading everything, it seems like the DM just pushed this one out. As LG there might be a problem with the looting of random passer-by, however, it's D&D, lookting a fallen foe is part of genre conventions. I also wouldn't have mentioned the purse the first time. After two or three...
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    Dual issue! Ripple effect & personal responsibility

    So, at long last, I'm going to get to play in a game. YAY! The concept I had was a charismatic Paladin who was good at finding the 'measure' of people, and seeing/cutting through falsehoods. Then I heard about a tweak the DM was making to the game, Detect Evil only detects clerics, outsiders...
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    When "Roleplaying" rears its ugly head...

    It's an interesting arguement. Both sides have valid points. Ultimately, someone has to decide where 'the characters' and 'the players' begin to fall to each others' needs. We all should play as our characters and run things as they would (assuming an RP game), but we should all play for the...
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    Story Hour Fatigue

    It's not story hour fatigue, but sometimes I just can't get into the kick of writing. I found that I have a mantra that helps out. "It doesn't matter what I write. I am just putting words on paper. I have no goals. I am simply seeing what forms. I have no concerns of quality. I'm just using up...
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    Adventurers: "We don't want your kind around here."

    And, as a side note: 1. I did try running a game where the PC's (as members of an occupying army) weren't really trusted or given respect. Everyone ended up fairly miserable that game. Their CO's were like "Good job. Here's some new shoes, and an extra gold to spend at the Inn. You'll get your...
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    Adventurers: "We don't want your kind around here."

    About the feel of an X-Men game. I played in one of those, we were a younger generation of mutants, on our own 'team'. And yeah, the general populous didn't really like us. This was the game where I spent upwards of half hours brooding darkly about the small-mindedness of people, and...
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    Adventurers: "We don't want your kind around here."

    Well, or me, it's proven to be a large part of the difference between good and bad games. The more enjoyable expierences have always been the ones where the PC's are getting props for risking their lives for (generally) the betterment of others. A general lack of recognition is an easy way for a...
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    DMs: What would you allow your PCs to buy?

    My responses were "MW" or "anything". It depends on the where and when. At mid to high level chargen, that's not really money they're throwing around as it is the accumulation of their past expierences put into an easily measured form. So they can have that as they will. But buying items isn't...
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    Paladin problems

    One other piece of advice. Be sure to temper the depth of your response. When trying to dissuade a player, it's really, really easy to stack the deck against them (controlling the world and all). It doesn't take much to get players into a state where they'll never try something again, pout a lot...
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    Guilt ridden DM seeks solace...

    My theory on books matches Treebore's. Any books that I don't own get OKed by me first, and I retain rights to borrow them for extended periods of time before and after approval. Frankly, if the PC charged a dragon without mad mad mad support from the rest of the party (and a fly spell doesn't...
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    [DM Aid] Multiple Choice for PCs: Your MONEY or your LIFE!

    It depends on the PC of course, but typically, that's not really an offer you see. It's a challenge. My most recent character would simply talk with the goblin for a few minutes. Ending with something along the lines of "And if this degenerates to violence, you're going to be the first ******...
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    Wizardru's Story Hour (updated 11/21)

    You have no idea how much better hearing that makes me feel. :D
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    Paladin problems

    I think you'll be well served by mentioning that "I like what you're doing with the character. I think that it's neat you're not just going into a 'detect evil then smite' paladin. And I like how you're trying to live out your code. But, most random NPC's aren't really going to be redeemable in...
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