Paladin problems

menotyou said:
a holy crusader doesnt skulk in the shadows, eh practices religion openly. out in the open. not hiding his faith. thats more the ng clerics job.

"It would be dishonorable to cower like the rest of you."

More;

"A warrior does not complain of physical discomfort."

"Paladins do not give in to illness."

"A true warrior has no need to exaggerate his feats."

"A Paladin has died in the line of duty, and has earned a place among the honored dead. It is not a time to mourn."

"Paladins do not allow themselves to be...probed."

(In case you hadn't already guessed before that last one, these are all very slightly modified Worf-isms. :lol: )
 

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Torm said:
"It would be dishonorable to cower like the rest of you."

More;

"A warrior does not complain of physical discomfort."

"Paladins do not give in to illness."

"A true warrior has no need to exaggerate his feats."

"A Paladin has died in the line of duty, and has earned a place among the honored dead. It is not a time to mourn."

"Paladins do not allow themselves to be...probed."

(In case you hadn't already guessed before that last one, these are all very slightly modified Worf-isms. :lol: )


i tip my hat.
 

Torm said:
"It would be dishonorable to cower like the rest of you."

More;

"A warrior does not complain of physical discomfort."

"Paladins do not give in to illness."

"A true warrior has no need to exaggerate his feats."

"A Paladin has died in the line of duty, and has earned a place among the honored dead. It is not a time to mourn."

"Paladins do not allow themselves to be...probed."

(In case you hadn't already guessed before that last one, these are all very slightly modified Worf-isms. :lol: )

All great Worf-isms. All great Paladin-isms. And not one of them against the law (according to this setting).
 

Turanil said:
Great! I will try to remember that for my own campaigns.


Hey, cool adventure! I like to read stuff like that.

My Dm liked it to. After approching a vampire/blackguard unarmed and blowing two wish spells, Thrommel decided since he was on his way home to his lady love and retirement, he left his holy avenger to my paladin.
 



Patryn of Elvenshae said:
It may not offend someone's Grandma, but it sure as hell offends me.

The comment has been removed, and I apologize for the offense as none was intended. I would ask you to edit your post to remove it as well. If you would honestly like an answer to your question, let me know and I'll happily provide you with an email address so that we might discuss it off the boards.
 

One other piece of advice. Be sure to temper the depth of your response. When trying to dissuade a player, it's really, really easy to stack the deck against them (controlling the world and all). It doesn't take much to get players into a state where they'll never try something again, pout a lot and sit around in a pit of misery.

Currently, a group of friends of mine are in a weird cross between the cube (like the giant mechanical one in the movie) and a board game. The problem is that the first square they landed on caused the death of a party member, a whole lot of pain, and then the villian taunted them. I believe it was stated best as "It doesn't matter anymore. We're not stepping on another one. I don't care if there are good ones. I'm not touching any more squares."

And it's very hard to un-crush your prospective paladins' spirit.
 

Torm. said:
If your player is playing a classical style Paladin, tell him, in combat, to think "What Would Worf Do?" - that should serve fairly well.:

Paladins have always been my favorite class. And "what would Worf do" is how I like to play them. Or Faramir, the son or daughter of the king of Rohan, crusaders, or the chief warrior in "13th Warrior" . . .

My last paladin was modelled on a character in last part of Beowulf -- the guy who goes into the dungeon after old-man Beowulf is slain by the dragon, to finish the job. So, I had a very Lawful Good Paladin, who was clearly from a "barbarian" Viking culture -- it was fun to introduce him as a "barbarian" whose native language was not Common, and have the other players figured out what sort of "barbarian" they were dealing with. He didn't mess with civilians, but his redemption generally involved a great sword to the head . . .

Paladins are warriors first, holy men second.

BTW, I think the original campaign idea with Inquisitors in Glantri telling everyone the gods are false and evil, and interplanar travel being banned. Sounds very "Stargate" to me -- might want to check out the Stargate D20 stuff, the 2nd book of which is "False Gods".
 

Sejs said:
More likely the local law would just take the gnoll into custody with a somewhat puzzled expression on their face, thank the paladin for what he's done, let the fuzzy bugger stew in a cell for a day or so, then tell it the date of its execution.

Likely, yes. But I'd go with it, and use it to enhance the campaign.

Two possibilities:
- Execution. If the local village is chaotic, it's a lynching. If they happen to be lawful good, perhaps they want a trial, and they subpoena the paladin to testify about what happened. Perhaps other Commoner NPCs testify too, so the PCs get some insight into what the nasty old gnolls do for a living.

- Prisoner trade. The gnolls are slavers. You have one of their subchiefs. The local village elder wants you to arrange a prisoner swap with the gnolls. Good luck negotiating with gnolls . . . but they do want their subchief . . . well, sort of . . . his dad would actually like him dead for embarrassing dad, and especially you dead . . . :)
 

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