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  1. Nibelung

    The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)

    Originally posted by zelink551: At-Will Powers: Fundamentals of Glory Warlords actually have some tough choices here; there is not any real At-Will that is a must for all the builds (at least not anymore). Therefore, you have quite a few worthy powers for competing for 2 (at best 3) spots...
  2. Nibelung

    The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)

    Originally posted by zelink551: Baseline Mechanics: The Face of Glory As is the norm in 4th Edition D&D, you belong to the "A-class" group, which is a shorthand for characters who share the same primary ability score for all builds, but have different secondaries for each one. This helps to...
  3. Nibelung

    The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)

    Originally posted by zelink551: This thread is intended to being the successor the LDBs handbook, it will borrow (read: steal), from his heavily, but incorporating new content, errata, my opinion here and there, as well as others. I welcome commentary and critism, as well as builds that people...
  4. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Hybrid Builds Maximized Basic Attacks: This build is  a hybrid panther/taclord focused on granting as many basic attacks to allies as possible and with you never making any attacks.  For now I am leaning towards watersoul genasi, and the stats are...
  5. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Sample Builds I am slowly going through the older builds and updating them.  The builds up to the GItherzai Animist are all fairly up to date, but the marking bear shaman and maximized ally rolls builds both have some fairly outdated feats and powers...
  6. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Multiclassing With the new essentials rules update shamans can now use things like invokers powers with a totem or shaman powers with a rod/staff and I am updating the rankings based on this.  If you do not follow that rule for whatever reason...
  7. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Equipment I am not going to include every item a shaman might want but have included plenty of items that shamans in particular might find useful.  I am not going to rank items since they are so build specific.  The number next to an item indicates...
  8. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Paragon Paths For the most part you are best off sticking with shaman paths and shamans have some very good paths.  The invoker, cleric, druid, and wizard have some to look at and there are some theme and racial ones that work as well.  For the...
  9. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Paragon Feats Suggested feats All shamans: Nimble Spirit (retrain sudden call if you have it), Armor Specialization, Retributive Spirit Panthers Bears: Shielding Spirit WorldSpeakers: Psychic Lock, Cyclone Spirit, Eagles: Revelation of the Spirit...
  10. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Heroic Feats I learned the hard way from my cleric handbook to not try to include every possible feat. I will just note the ones I think most shaman player's will want to consider so do not expect to see many red or purple entries here.  I am going to...
  11. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Epic Evocations Level 22 Utility Medicine of Many forms is an easy choice, with spirits of recovery right behind it.  Encounter minor action with a couple of different effects for allies to chose from: saving throw, temphitpoints, or spend a surge. ...
  12. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Paragon Evocations Level 13 Encounter Watchers and Animists do not get a dedicated power this level. Recommended powers: Panther: Call to the Laughing Fortune or Spirit of the Killing Shot Bear: Call to the Indominitable Defender or Drawing all eyes...
  13. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Heroic Evocations About two thirds of the encounter powers give a bonus rider to one of the spirit types, but any spirit type can use any power.  No utility or daily power gives any bonus riders based on your spirit type, but some have secondary stat...
  14. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Picking Your Spirit Companion and At Wills Every Shaman gets 1 required opportunity spirit at will depending on their spirit companion, 1 required spirit at will depending on their spirit companion, and then can pick 1 more from the rest of the...
  15. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Skills You get Nature (Wis) automatically and can pick from 3 more from a good list (most importantly perception). If you do not have a ritual caster in your group you might consider the ritual caster feat or one of the multiclass feats that gives you...
  16. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Hit points, healing surges, proficiencies, and bonuses         Hitpoints: 12 + Con (5/level) Average for a leader, but con is a common secondary stat for shamans.  Surges: 7+con mod.  You should not be hurting that much for surges compared to many...
  17. Nibelung

    Spirited Away: A Shaman Handbook (by GelatinousOctahedron)

    Originally posted by GelatinousOctahedron: Spirited Away: A Shaman Handbook You work with the spirits of the world to lead your party through danger, calling on your spirit companion to aid your allies and hinder your foes. Unlike other leaders tied to their gods, military training, or...
  18. Nibelung

    That Rune Aimer: A Runepriest's Handbook (by RayjeEliwan)

    Originally posted by RayjeEliwan: Items: Weapon: Show Withering Weapon (AV, level 13+): Sadly not available until Paragon, but I just love how leadery this weapon is. Even if you're the only one in the party who attacks AC, this still isn't a total waste of time. This does combine nicely...
  19. Nibelung

    That Rune Aimer: A Runepriest's Handbook (by RayjeEliwan)

    Originally posted by RayjeEliwan: Feats: Note: This is the section of the guide that needs the most work. Please pardon the disarray. Your constructive criticism is appreciated. Boring-but-effective: You'll want most or all of these at some point. They just add numbers, for the most part...
  20. Nibelung

    That Rune Aimer: A Runepriest's Handbook (by RayjeEliwan)

    Originally posted by RayjeEliwan: Themes: The Runepriest has two major weak points: it is not very mobile, and it has no way of granting allies saving throws. No theme directly solves the saving throw problem (though Order Adept comes close), though a few themes can help with the mobility...
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