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  1. Nemesis Destiny

    4th edition, The fantastic game that everyone hated.

    I don't do LFR, but that would be a first for Encounters. All the other seasons they've been restricted to material from Essentials. Perhaps Lair Assault has always allowed them? Not sure, not interested in LA. I'd also read previously that they were not allowed in most Living campaigns, but I...
  2. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Because you want to improve the popularity of a game you like? Because you want to bring more people to the table? There are many games that I play whose issues I've worked around, but at the same time, I remain completely open to fixing them in a newer version. Unfortunately, with Next, the...
  3. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Those 'problems' were real, whether you experienced them or not, which is why I said that your statement was nudging close. I agree that it probably was written as a reaction to 3.x, and I was glad for it, because I did experience many of the issues that 4e solved that previously required a...
  4. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    There is also no reason that you couldn't run a game with all those things stripped out, if that's what you're after. I don't think adding them in will be all that easy though if the system wasn't designed from the ground up to accept them (and so far I see no evidence that it is). Yep, and now...
  5. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    So what you're saying is that you want D&D to behave like historical fiction rather than fantasy fiction? I'm not following you; to characters in a fictional world, that IS real life. Do you play D&D in a world without magic? Because nothing about D&D or fantasy fiction says 'real life' to me...
  6. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Neither of us is talking about the 'basic game' here. I am not saying the game needs to be a basic version of 4e either, I'm not saying that at all. I also don't expect the basic game to satisfy everyone. We likely have not seen the basic game; more like basic with 'standard' extensions. What I...
  7. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    This is something I just find utterly confusing. All the fiction we read is based on some kind of reality, so within the context of that reality, genre tropes are realistic. Or at least they can be. And lots of stories have been written about these things. When you read a book, do you often find...
  8. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    I accept. I want no ill will or feuds with anyone on these boards. Some folks make it harder to do than others. :) I also apologize if my response was not clear in its intent. To be clear about it, the intent of what I said was that high-sim game systems, in my opinion, largely need a reality...
  9. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Are you serious? Given what I have said, that takes some pretty willful misreading. Yeah, wow. You're taking what I said and twisting it into a personal insult, which was not the intent. Why would you do this? Where did I say that YOU need a reality check? You keep putting words in my mouth. Are...
  10. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    I fail to see that this is inherently or necessarily the case. Why is it impossible to play genre fiction that is grounded in reality? I'm not dismissing your approach; I'm suggesting that you're implying mutual exclusivity where there doesn't need to be any. And again, I fail to see how genre...
  11. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Nothing about the approach I'm advocating prevents this, it just facilitates more than one gaming style better than a "rulings not rules" approach. The problem with what you describe is that it isn't what I'm interested in either. A skill system like what you describe can only define what you...
  12. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    I disagree. I just think that the 'alternative perspective' needs a healthy reality check and a physics textbook to operate on any grounds other than DM whim. If everyone at the table is fine with that, that's all well and good, but in a mixed group? As I said, I don't think that setting...
  13. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    The bolded section of this statement is something of a sticking point in these arguments. The way you've worded it makes it sound like what you're really against is the perception of player-entitlement versus GM authority within the rules. One of the many problems with this approach as...
  14. Nemesis Destiny

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    I know it's certainly boosted my opinion of this thread considerably.
  15. Nemesis Destiny

    [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

    Even as the crack of Rain's thunder washed over the glade, Sabynha felt herself drifting off, as though she were falling helplessly asleep. Her vision was going grey and watery - the petrification mingling with her tears. Desperately she wanted to call out an apology to her friends for letting...
  16. Nemesis Destiny

    Balance question: Replacing Dailies with Encounters

    Yeah, those are pretty good ideas as well. I already allow free use of power swaps for multiclassing in my game, so this could work pretty nicely. Our last exchange got me thinking along the lines of a MC or even hybrid Swordmage|Wizard but allowing him to mostly pick Bladesinger At-wills...
  17. Nemesis Destiny

    Balance question: Replacing Dailies with Encounters

    Cool! I hadn't seen this before. I guess I misunderstood something earlier in your suggestion as well (or was stuck in my own head), because when I thought the Reaction version of the push was too weak, I was envisioning the version I had thought up which was essentially a souped-up Mage Hand...
  18. Nemesis Destiny

    Balance question: Replacing Dailies with Encounters

    Yeah, the sticking point was that he wanted to interrupt the attack, and my instinct was that it was too powerful as well. Even predicated on an implement attack against Fortitude, it's either potent or useless. Compared to other mark punishments (free attacks, damage ablation, small amount of...
  19. Nemesis Destiny

    Balance question: Replacing Dailies with Encounters

    Manbearcat That's fine, I can just ctrl+c, ctrl+v into a text file or google doc :) I am interested in how far a class like that can be pushed because I have a player that wants a very specific character concept that I'm having trouble making with the existing material. On the one hand I think...
  20. Nemesis Destiny

    Balance question: Replacing Dailies with Encounters

    I like your take on the Bladesinger. Do you have a version written up in pdf or similar?
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