Nemesis Destiny
Adventurer
[MENTION=6696971]Manbearcat[/MENTION]
That's fine, I can just ctrl+c, ctrl+v into a text file or google doc
I am interested in how far a class like that can be pushed because I have a player that wants a very specific character concept that I'm having trouble making with the existing material. On the one hand I think he may be reaching for too much in one package, but on the other hand I want to be able to allow him to play the kind of character he wants to play.
Basically the gist is an idea he took from Fable: Journeys (which I think is kind of lame, but whatever) - he wants a character that (1) Can mark at range, (2) Can punish the mark by pushing the enemy away from the target ally, (3) Can fight competently with a sword, and (4) can cast an at will Force, Fire, and Lightning spell, and make them into a burst sometimes. He wanted to duplicate the "redirect" ability as well, but I figure that Magic Missile can cover that.
I haven't played this game, but he showed me the demo and some youtube videos, so I have an idea what he's after. I couldn't think of a way to make it happen without a convoluted chain of feats and even then I wasn't sure it was all that workable. I tried throwing together a custom class, but I was worried it was too powerful and tried to do too much. The biggest worry I have is with the theoretical potency of item #2.
The best thoughts I had for accomplishing his goals would be to build it off either a Swordmage or Bladesinger chassis.
Anyway, this is a huge digression from the original topic, but your modified Bladesinger got me thinking
That's fine, I can just ctrl+c, ctrl+v into a text file or google doc

I am interested in how far a class like that can be pushed because I have a player that wants a very specific character concept that I'm having trouble making with the existing material. On the one hand I think he may be reaching for too much in one package, but on the other hand I want to be able to allow him to play the kind of character he wants to play.
Basically the gist is an idea he took from Fable: Journeys (which I think is kind of lame, but whatever) - he wants a character that (1) Can mark at range, (2) Can punish the mark by pushing the enemy away from the target ally, (3) Can fight competently with a sword, and (4) can cast an at will Force, Fire, and Lightning spell, and make them into a burst sometimes. He wanted to duplicate the "redirect" ability as well, but I figure that Magic Missile can cover that.
I haven't played this game, but he showed me the demo and some youtube videos, so I have an idea what he's after. I couldn't think of a way to make it happen without a convoluted chain of feats and even then I wasn't sure it was all that workable. I tried throwing together a custom class, but I was worried it was too powerful and tried to do too much. The biggest worry I have is with the theoretical potency of item #2.
The best thoughts I had for accomplishing his goals would be to build it off either a Swordmage or Bladesinger chassis.
Anyway, this is a huge digression from the original topic, but your modified Bladesinger got me thinking
