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    D&D 5E (2014) Multiclassing: A pathological extreme

    I would argue that 5e is supposed to be balanced without magical items - if you're asking a question of balance, you should be cutting them out. That's well into matters of taste, though - I don't agree with you, but it's not as if I think you're wrong. The mythical +0 magic items that make no...
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    D&D 5E (2014) Multiclassing: A pathological extreme

    I'm in two minds about contradicting you, because honestly, this build wasn't intended to be optimised - there's a clue in the thread title, even - but... I think your calculations have some issues. Before I continue - let's agree that the pathological example is a terribly optimised character...
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    D&D 5E (2014) Multiclassing: A pathological extreme

    Because that's nowhere near as amusing, and realising that it's possible to have a single physical focus for all of the magic this character could do was irresistible. Also, remember this was in no way an attempt to make an optimised character; there are several ways to make this better...
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    D&D 5E (2014) Multiclassing: A pathological extreme

    Good point, Leatherhead - nice reworking. 30.5 average damage isn't actually bad, especially since you're pretty much guaranteed to have the spell slots available to cast hex every combat. I should definitely have worked that in the first time. I don't think I'd read over the Warlock or Ranger...
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    D&D 5E (2014) Worst Multiclass Challenge

    So, is it time to point to this again? I'm not sure you can actually ruin a character with multiclassing unless you find some strange esoterc anti-synergy to exploit. I would certainly play the every-class trope, if it fit a game. It would be interesting at the very least.
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    D&D 5E (2014) 2016 5th edition D&D Dungeon Master Survey

    Not the easiest thing to fill in - I run three games with entirely different frequency, location and setting. One's mostly weekly, during lunch hours at work, one's biweekly on roll20 and one is every 6-8 weeks in someone else's home, a couple of hundred miles away.
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    D&D 5E (2014) Your Most *Fun* D&D 5e Character

    The most fun character I've played so far was a level 5 Mountain Dwarf Rogue Assassin with the Soldier background, the Shield Master feat and (due to a little luck) a pair of gauntlets of Ogre Power. He was played as a front-line fighter specialised in dirty tricks, rather than a traditional...
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    Firbolgs - A PC Race From VOLO'S GUIDE TO MONSTERS

    Because that would be awfully complicated - there's no "natural" reduced die for each of the two handed weapons. In particular, reducing the die for Greataxe (d12) and Greatsword (2d12) without ruining the fine balance between them of reliability vs spike damage. If you make the Greataxe do d10...
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    Firbolgs - A PC Race From VOLO'S GUIDE TO MONSTERS

    I can see the basics of a feat for "Bigger than usual" medium humanoids. Something along these lines: Strong Arm Pre-requisite: STR 15+ * You count as one size category larger when making Strength[Athletics] checks * When you use a one-handed melee weapon that does not have the versatile...
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    D&D 5E (2014) After 2 years the 5E PHB remains one of the best selling books on Amazon

    While the above is true, it misses the point slightly. Saying that a book got to #1 in books on Amazon means that it has definitely had one moment of good sales. Saying that a book has hovered around the top 100 for two years means that it has consistently outperformed almost everything else on...
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    Do You Want 400 New Magic Items For Your D&D 5E Game?

    Sensible. I'd definitely worry about it a little, and I think I'd personally still prefer it using produce flame. This may be, though, because I really like that cantrip - a nice cross between a utility spell and an attack cantrip, and it works very well.
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    Do You Want 400 New Magic Items For Your D&D 5E Game?

    Hmm, nice. Does that add your stat bonus to the damage (and is it clear which way that is ruled, RAI)? Because if that's a dex-based attack that adds your dexterity mod to damage... that is an extremely powerful effect. Okay, it's 'only' fire damage, but it's ammunitionless ranged attacking...
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    Do You Want 400 New Magic Items For Your D&D 5E Game?

    Backed for (hopefully) a hardback. I'm looking forward to it. Honestly, 'dead weight' was far too strong a phrase to use and I should have edited it - sorry about that. I do think that item is much harder to use than is ideal - even changing the backstory as you did, you're left with an item...
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    Do You Want 400 New Magic Items For Your D&D 5E Game?

    I'm in two minds about backing this. On the one hand, this is exactly the sort of project I'd love to see more of. On the other, the items are deeply tied into the backstory of a setting I have not and will never use and most of the examples have issues that make using them difficult or...
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    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    I really rather like this. The Revenant isn't badly balanced - yes, it'll be very hard to kill, but the GM sets the goal. I can definitely see myself using this as a tool to offer to a player at the right time, with a suitably judged task. The monster hunter looks like it works, and I like...
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    D&D 5E (2014) Tuckers Kobolds 5E AKA You Little Bastards!!!

    There's a lot you can do with the core 5e rules themselves. NPC statblocks explicitly can have racial traits added, for instance. A few months ago, my players discovered a fortress that was run by "The General" and his army of... kobolds. They talked their way in to the General's rooms deep...
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    Was Gandalf Just A 5th Level Magic User?

    Of course, you could make a very powerful wizard in 5e with no more than 3rd level spells - you could make a rather nice 5e Gandalf-like with, say, Wizard 5/Druid 5/Fighter 1. Powerful cantrips, the equivalent slots of a 10th level caster but only third level spells. Lots of choice for powerful...
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    D&D 5E (2014) Share your nat 20 stories

    There are many who are of the opinion that, should the players get a natural 20, the effect should always benefit them. This is a perfectly reasonable and valid opinion, of course. It's just that I do not share it. I generally rule that a natural 20 (in a situation where critical success...
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    D&D 5E (2014) The Mono Class Party

    During the playtest, I often went with themed one- and two-off games. Mostly, that was "Make a character that is obviously a member of a thieves guild". The number of ways you can do that at level 1 in 5e is very nice. Twice, the party ended up entirely made of rogues with options much like the...
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    D&D 5E (2014) Why ever play a cleric?

    Because they provide an archetype and roleplaying option that the other classes do not. Just like all the classes. The deities in D&D are vitally important to the cosmology and culture of most settings, and the cleric is the only class that gives you an option for a non-martial servant of the gods.
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