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  1. Nifft

    D&D 3.x Why be a 3.5 monk?

    That's not a polearm. Yes it is, it's a glaive. Glaives have a big blade on the end, that's just got a lot of little spikes. It's a glaive-guisarme. It doesn't even have a haft. Yes it does, the haft is these non-spiky bits. Those are just metal links, they don't even stand up straight...
  2. Nifft

    D&D 3.x Why be a 3.5 monk?

    Sounds like he was trying desperately to survive in spite of being a Monk. He ran away from a TPK, and therefore you hate MONKS? Now there's a depressingly familiar non sequitur. Oh well, -- N
  3. Nifft

    D&D 3.x Why be a 3.5 monk?

    Monks have exceptionally solid defenses, so they're great as one side of a Gestalt character. You're free to go full-on ALL ATTACK, ALL THE TIME with your other side.
  4. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Hydrae don't wear heavy armor. They can run 80 ft. as a full-round action. If it ends its movement adjacent to the Fighter, he's screwed. I don't see how the Fighter can run away fast enough to allow him more than one attack every 2-3 rounds, which means his single attack must deal more than...
  5. Nifft

    D&D 3.x Why be a 3.5 fighter?

    What's he got that's better than dimension door? Heck, by level 12 even the Monk has access to dimension door.
  6. Nifft

    Why is a Druid so friggin' awesome?

    It depends on the controlling player. A Druid is a team. He is at least two combatants (Druid + Animal Companion), plus whatever he summons, plus whatever he animates, plus whatever he Awakened last month and has Diplomacy'd into temporary (or permanent) service. In 3.5e, even call lightning...
  7. Nifft

    D&D 3.x Why be a 3.5 fighter?

    The dragon can breathe underwater and has a +29 Grapple check, and it traditionally lives in a swamp. What are the Fighter's defenses against simple drowning? Cheers, -- N
  8. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Monks aren't great, but they do have a niche. Specifically, their niche is killing spellcasters. The Monk's defensive suite of abilities is truly great. They have the best saves in the game, along with Evasion and an Insight bonus to AC (which works against Touch attacks). They grapple (or...
  9. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Scroll down in that same post you quoted and you'll see me mention one of the Monk's spell-like abilities. He's not forgotten. He is magical.
  10. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Rangers are prepared spellcasters and divine spellcasters, so they're barred for being too cool to compare with the Fighter. That leaves us with the Barbarian and the Rogue -- oh, the Rogue gets Use Magic Device, so he can kinda cast spells from wands & scrolls. Is the Rogue barred? He has lots...
  11. Nifft

    Posting in closed threads

    Was that Rel's corndog by any chance? I hear it gets around, and that it can give you a rash... Cheers, -- N
  12. Nifft

    D&D 3.x Why be a 3.5 fighter?

    You want customization? Play a prepared spellcaster. You can customize your character every day by changing your spell selection. Fighters are static. They spend life-long resources to get good at one trick. If that trick fails, they can't prepare a different trick tomorrow (or later today)...
  13. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Agree. I wonder if you can cast spells as an Awakened dog. It would be hilarious if you could only cast spells using Natural Spell (i.e. while you were not a dog). Cheers, -- N
  14. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Hey, I've been posting the Riding Dog explicitly with Weapon Focus since I brought it up to replace the Wolf. You can go back and look at my posts (and see that they haven't been edited). The way Fighters trip is pretty good for tripping humanoids, but it sucks for other creatures, and it gives...
  15. Nifft

    Why is a Druid so friggin' awesome?

    Druids have a VERY situational spell list. I mean seriously, quench? It's great when you need it, and utterly useless the other 97.4% of the time. So what do you do? You put it on a scroll and then -- that one time when you finally need it -- you whip out the scroll and ta-dah, you are the...
  16. Nifft

    D&D 3.x Why be a 3.5 fighter?

    In my game, goblins rode on worgs because the worgs needed hands for things like archery and grooming. The goblins were very much aware that they may sometimes sit on top of a worg, but they did not get to decide where the worg was going. They were the hands of the operation -- not the brains...
  17. Nifft

    D&D 3.x [3.5] Need character ideas for joining new group

    Yes, you absolutely can. Cheers, -- N
  18. Nifft

    D&D 3.x Why be a 3.5 fighter?

    If you only take 8 levels of Fighter and 4 levels of Swordsage, you'll have the same BAB at level 12 as you would if you took 11 levels of Fighter and 1 level of Swordsage. (There's no point at all in taking the 11th level of Fighter.) The goodies you get from +3 levels of Swordsage will...
  19. Nifft

    D&D 3.x [3.5] Need character ideas for joining new group

    I find this advice highly questionable. The use of hard-core optimization techniques (like the "masterwork tool" bonus to Truespeak checks) is also questionable, and does nothing to make me think the Truenamer is playable by non-munchkins. Cheers, -- N
  20. Nifft

    D&D 3.x Why be a 3.5 fighter?

    Well, you're saying you want to be able to pick the Fighter's feats, but the Riding Dog shouldn't be allowed to trade Alertness for Weapon Focus. Perhaps it was uncharitable of me to assume you wanted to limit the dog's choices in an attempt to win the argument. If I'm mistake, please accept my...
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