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  1. aia_2

    Dice mechanics essay - Thoughts on impacts on RPGs

    Hi all, i have recently found this essay: https://www.darkshire.net/~jhkim/rpg/systemdesign/torben_rpg_dice.html It is really interesting to see how much a mere mechanics can influence the fun of a "pretend to be" game! I have an overall comment on the work here: the approach...
  2. aia_2

    One Page RPGs

    Man, a 1-page RPG is one of the most difficult tasks in the industry! Unless you decide to write a full RPG on one A3 page with font size 0,5...
  3. aia_2

    Confessions of a Hack Game Designer

    Well, i've just completed a "supplement" last week: a booklet kindof GM's aid which is helpful to create and keep track of an NPC on one page... It'd take few minutes to create a single character and have it always available!
  4. aia_2

    Confessions of a Hack Game Designer

    Me too! I actually started from a different apporach: i have two main messages underlying my setting (along with other two i developed within the core rules) and these are the cornerstones of everything...
  5. aia_2

    Confessions of a Hack Game Designer

    And you forgot several other aspects you need to complete a game: firstly a setting! Then a mythology useful to define supernatural creatures! Then the history of the stetting! Then the cosmogony! Then adventure modules! I am in the middle of this process as well, i am not scared as i am not in...
  6. aia_2

    RPG Theory - Intelligence and meta-intelligence

    Well, as long as we are talking of a specific event where smtg has to be worked out, i understand your points and i would like to have players who stick to this approach (but you know, if you play on friday and it is midnight past, it is difficult even for a player to be enough concentrated to...
  7. aia_2

    RPG Theory - Intelligence and meta-intelligence

    Hi all, this could likely be another "already-discussed" topic: should it be the case, i'd kindly ask you to link here below the already discussed threads along with your feedback/comment. The main question is related to the attribute of intelligence; almost all RPGs have this attribute to...
  8. aia_2

    Origins of Specific Innovations

    If you want to have an overview of several aspects of rpgs, you can read the full section of this wonderful website: https://www.darkshire.net/~jhkim/rpg/systemdesign/ Otherwise you can go straight to the page of the "hero points mechanics"...
  9. aia_2

    Roll20 & DTRPG Are Teaming Up

    Your thoughts are sound and crisp... They are based of logical and rational deduction therefore none of them are arguable, you are completely right. What is missing in this picture is a particular feature that usually makes any rational deduction not applicable. The time-horizon of the people...
  10. aia_2

    My latest game is FINALLY out, and I'm so stupidly pleased

    Congrats for your game! Is this your first experience or did you publish other works before this one? As i am currently doing the same, i'd be really interested to hear your story!
  11. aia_2

    RPGs of the Renaissance

    Mhhh... I am sceptical... There is a little voice that tells me i need to look at this better... I read many years ago a similar article where the origins of RPG was the game for kids "let's pretend" which was played at the time of the roman empire...
  12. aia_2

    Roll20 & DTRPG Are Teaming Up

    That is not based on any objective fact but on historical observation: out of a merger there must be cost efficiency, there MUST be! What is the weakest side in this merger? Or, making this point from another point: say that Coca Cola and another beverage company merge together. Say that the...
  13. aia_2

    Roll20 & DTRPG Are Teaming Up

    ...and should be the (not immediate) end for the printing side, what are the other options available as of today? Afaik: Amazon, Lulu... Any other? (Apologies in advance but both are not my favorite)
  14. aia_2

    Worlds of Design: The Plight of the New RPG—Quality of Writing

    Re to this consideration, we're all living in an environment where this way of managing kids is brought to its exetremes... I invite you all to read the exceptional pamphlet by C.S.Lewis "The abolition of man": you will better get why we are heading towards this direction and what are the...
  15. aia_2

    Worlds of Design: The Plight of the New RPG—Quality of Writing

    I agree with that approach! I have done a specific choice in that sense: no artworks in the playtest edition (if not one at the beginning of every chapter) and proofread by 3 different fellows (they are not editors but long time players, all english native speakers). Then i will think how to...
  16. aia_2

    EN World What you thought a thread title said.

    I wanted to mention also "What you thought a thread title said" but i would shortcircuit this thread...
  17. aia_2

    Top 3 All-Time RPG Supplements

    I have more than 3 items to mention... I'd love to list all the gems created in the early days (between 1975 and 1985), those that are the granfather of todays "indie"... Just few examples which deserve a special mention: 1. All the Arduin books by D.Hargrave 2. The Islandian campaign published...
  18. aia_2

    Graeme Davis D&D White Dwarf and Imagine Magazines creations are made free!

    This guy along with the rest of the UK staff of TSR has always been considered the brightest guys in the industry (along with Arneson and Moldvay useless to say)! It is a great news reading Graeme post! Kudos!
  19. aia_2

    Worlds of Design: The Plight of the New RPG—Quality of Writing

    Ps the concept of freeware doesn't match my approach as i would really love to have first a printed product and maybe afterwards a free/pwyw pdf... I don't like pdfs (being a collector i have a huge bias on that!)
  20. aia_2

    Worlds of Design: The Plight of the New RPG—Quality of Writing

    I have to make my mind up about the correct approach... What is sure is that i am not interested to make money out of my game, in the sense that i am aware that i could get hopefully a couple of hundreds of bucks, for sure not zillions... Therefore i have decided to make prices affordable with a...
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