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  1. John Q. Mayhem

    Malebranche now a demon

    I see they removed that, ah...dubious glow from Blackrazor. :p
  2. John Q. Mayhem

    D&D 4E Druids in 4E

    I've thought since the beginning that you could probably just do one with the cleric class.
  3. John Q. Mayhem

    D&D 4E 4e Design and JRR Tolkien

    I kinda wish SF and fantasy were melded together the way they were in the old days. I read the Chronicles of Amber, or the Books of Lost Swords, or whatever, and it's like a breath of fresh air. I wish we had more of that.
  4. John Q. Mayhem

    D&D 4E 4E Cosmology & Yougoloths

    I don't like yugoloths as puppetmasters, but powerful infernal mercenaries endlessly searching for a way to resurrect their ancient masters? That's cool.
  5. John Q. Mayhem

    Post-apocalypse & fantasy races

    Are you familiar with Shadowrun? That's got a really good fantasy race origin that could be easily adapted to PA.
  6. John Q. Mayhem

    What other games do you play?

    I'm playing and running some Savage Worlds games. It's a blast ^^ I've played around with WFRP v2, but it didn't catch on in the gaming group. I love Unknown Armies, but have yet to play or run it.
  7. John Q. Mayhem

    Gygaxian Monsters

    I like 'em winged, too. By the by, there're winged manticores in The Guns of Avalon, second book in Zelazny's Chronicles of Amber, from the 70s. Have you ever read those books? They're fantastic, lots of fascinating stuff.
  8. John Q. Mayhem

    Folklore/Mythology is your game?

    That's the understatement of the thread :p
  9. John Q. Mayhem

    Kenku Swashbuckler

    Awesome job, dude!
  10. John Q. Mayhem

    Why is there no dwarf-hate?

    Edymion? :eek:
  11. John Q. Mayhem

    Savage Worlds for Spelljammer

    Are you familiar with the chase system for SW vehicle combat?
  12. John Q. Mayhem

    Savage Worlds for Spelljammer

    Well, it's going awesomely! Turned out to be more influenced by Treasure Planet than Spelljammer, due to the deep and abiding love for Treasure Planet that I and my group treasure. The PCs have been trading amongst planets in a system, fighting orc pirates, rescuing catfolk rebels from the elven...
  13. John Q. Mayhem

    No Love for the Dragon Turtle?

    Hey, DragonTurtle? Nobody loves you! ;)
  14. John Q. Mayhem

    Dragon fight

    My players once sold the meat of a dragon to a tribe of earth faeries in exchange for their help working the bones and hide into weapons, decorations, and cloaks.
  15. John Q. Mayhem

    D&D as Space Opera

    I have done/am doing 3E-as-space-opera. I pretty much just made stats for guns (light pistols do 2d4, heavy 2d6, rifles 2d8, all 20/x3) and described armor as, f'rex, a light combat suit (chain shirt) or concealable skintight armor (leather). I mostly handwaved ship stuff. It works well.
  16. John Q. Mayhem

    D&D 4E 4E Devils vs. Demons article

    Isn't that how it is in Planescape, though? Vast hordes of demons fighting smaller armies of devils, locked in a perpetual war because the devils' tactics overcome the demons' numbers?
  17. John Q. Mayhem

    So, the DM Wants His Girlfriend to Play....

    My girlfriend has been playing in my games for a long time, but she dipped her toes in before we were going out, so that might be different. Good luck!
  18. John Q. Mayhem

    Which implementation of wizards' implements do you prefer?

    I dig the idea, dislike the names. I dig the idea a LOT more than I dislike the names, though. Here's hopin' they're just examples, never to be seen again.
  19. John Q. Mayhem

    Non-Superhero Books

    I second The Dark Tower. Fantastic. Mouse Guard is also very good.
  20. John Q. Mayhem

    Savage Worlds for Spelljammer

    I've just had the idea to run a Spelljammer game with Savage Worlds, using the ship combat from Pirates of the Spanish Main. Now I'm going crazy waiting for the core rules to arrive so I have the magic system. Aaaah! Anyways, it strikes me that Savage Worlds is perfection on toast for...
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