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  1. Steampunkette

    D&D General Languages suck in D&D.

    Physics and language both exist in the game world as elements of verisimilitude and challenge. They aren't one or the other and ne'er the twain shall meet. 1) Racial languages suck. 2) We should do regional languages instead. 3) We should use 'language families' as a gapfill to make languages...
  2. Steampunkette

    TSR The Full & Glorious History of NuTSR

    https://www.newsobserver.com/news/state/north-carolina/article240600416.html Here's a news report with a still. That should be enough proof.
  3. Steampunkette

    D&D 5E (2014) 5e Psion+++++thread

    Oh, I get that you called me out in the first post. I was providing a link to everyone -else- to see what you were referencing! I'm sorry I didn't make that clear.
  4. Steampunkette

    D&D General Languages suck in D&D.

    I assume you meant mouth noises but I like the idea that you're secretly descended from the Mothman and his family, so I choose to enjoy this version of your post before you edit it. >.> And sure. For most people it's as useful as the encumbrance chart. I'm not saying it would be a universally...
  5. Steampunkette

    D&D General Languages suck in D&D.

    1) No one ever suggested doing that. At any point. This is a strawman to knock over, not a position I've argued. 2) I've seen that done in a way that was super fun for all the Spanish speakers speaking "Elven" This is what I mean by us being SO cross-purposes that we're not communicating. You...
  6. Steampunkette

    D&D General Languages suck in D&D.

    It's definitely kept my characters out of specific combats or provided a barrier that had to be overcome or circumvented for various characters. Hence the entire existence of spells like Fly and Levitate. Similarly, Comprehend Languages, Tongues, Speak with Plants, Speak with Animals... all kind...
  7. Steampunkette

    D&D General Languages suck in D&D.

    Why does the game need Gravity? Travel through the Astral Plane clearly shows that you don't need Gravity to move around. And having a fully 3d space makes for a more varied and interesting tactical space. Verisimilitude is the answer. Well. That and creating obstacles some characters can get...
  8. Steampunkette

    D&D General Languages suck in D&D.

    Common is an issue. There are a few others. 1) Race is being used as a proxy for culture (Thank you, Umbran) which supports some pretty racist assumptions. 2) New Races and thus new unique languages are added, CONSTANTLY. Practically with every release. 3) Languages thus are diluted to relative...
  9. Steampunkette

    D&D General Languages suck in D&D.

    That is a very insightful angle, Umbran, thank you! I appreciate this perspective.
  10. Steampunkette

    D&D 5E (2014) 5e Psion+++++thread

    Paranormal Power includes Wild Talents and Psionic Archetypes for most classes. Also Psionic Monsters. And a new heritage and culture. ... huh... you could probably do a psionic background, or two, as 'Wild Talents'.
  11. Steampunkette

    D&D General Languages suck in D&D.

    Yes. The languages will not be generic. The SYSTEM is generic. The LANGUAGES are setting-specific. Not sure how to make that more clear. And it's a thing I've been saying the entire time. Again, you're trying to say "Like real world complexity" and as you can see in the example: IT DOESN'T...
  12. Steampunkette

    D&D 5E (2014) 5e Psion+++++thread

    https://www.drivethrurpg.com/en/product/421315/paranormal-power Here you go. You can also get the class and powers, free, in my signature.
  13. Steampunkette

    D&D General Languages suck in D&D.

    Yeeeeah... no. I'm not talking about a complex and nuanced world-acknowledge language system. I'm talking about a fairly simple system that is slightly more complex than "Every race speaks their own language plus common. Except humans. Who only speak common. And Common is a trade language that...
  14. Steampunkette

    D&D General Languages suck in D&D.

    I suppose that's a question of how far it needs to go to satisfy... but I provided an example of how I'd do it, and how it would satisfy me, and how I tend to do it in my games... So there's definitely a good way to do it that does all those things, to my very minimal standards of change.
  15. Steampunkette

    D&D General Languages suck in D&D.

    You're absolutely right... Except that I both champion fewer total languages and partial fluency through language families. So since you and the Bostonian still speak English you could communicate pretty easily, though there'd still be some stuff that is difficult. Like hearing someone from...
  16. Steampunkette

    D&D General Languages suck in D&D.

    Verisimilitude is nice to have, when it's not -too- expensive. And a little more spilled ink than the current lists with maybe a bit of rules on partial fluency through adjacent language understanding would be better than what we have for verisimilitude. And not terribly expensive. Would every...
  17. Steampunkette

    D&D General Languages suck in D&D.

    Oh, no... you misunderstand me: I don't want to make it impossible to communicate. Just slightly more difficult without the right languages -or- a broad linguistic understanding that lacks the nuance of local languages... Instead of being utterly handwaved as "Everyone speaks common and no...
  18. Steampunkette

    D&D General Languages suck in D&D.

    PERSONALLY... I don't think a 10,000 year old life span would result in your language being the same from your youth to the end of your life. I think it'd wind up really freaking weird. Like this: Constantly picking up new variations through use is a hallmark of every language that is used...
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    Download(49).mp4

  20. Steampunkette

    D&D General Languages suck in D&D.

    Oh, my, yes... Sign should -absolutely- be a thing. And probably something several cultures do in their own way. There are -300- Sign Languages in the world, spoken by more than 72 million people. And what's more, even closely linked cultures, like England and the US, have their own distinct...
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