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  1. CydKnight

    Your favourite gaming mechanic?

    In 5E I like the way the Dash and Disengage actions work in that normally it takes up your entire turn (unless you are appropriate Rogue or Monk level). I think the trade-off for giving up your attack to perform one of these is fair and that it should be a rare, if not unique, ability to be...
  2. CydKnight

    D&D 5E (2014) Character sheet for dummies

    Here is a link here for this character sheet that may include some helpful tips for it's use. I also use this sheet and find it extremely user friendly. http://www.enworld.org/forum/showthread.php?400044-MPMB-s-D-amp-D-5e-Character-Tools
  3. CydKnight

    D&D 5E (2014) Fun, fun, fun... 'till the DM takes the T-Bird away

    Put another way, the law of universal free will states that you may do whatever you want in life as long as it does not infringe upon the free will of others.
  4. CydKnight

    Who gets to add new players to the group?

    Right after we began our current campaign, I had a discussion with my private group about potentially bringing in new players. I felt this was especially important since all but one of them had never played a tabletop RPG before. We all agreed that bringing in a new player has to be approved...
  5. CydKnight

    D&D 5E (2014) Sudden changes to the party dynamic

    OK, I can understand how that could be true in some situations, perhaps even a majority when talking about a private group. Personally, I think the best solution to all of these scenarios of in-game change discussed in this thread are best solved by keeping an open dialog and an open mind...
  6. CydKnight

    D&D 5E (2014) Best designed classes in 5e

    In my humble opinion, it depends on the campaign, the DM, how you like to play, and house rules. I don't like playing the Warlock but that doesn't mean I think it's not well designed. It just means it doesn't fit with my preferred play style at least at that moment in time. Conversely I may...
  7. CydKnight

    D&D 5E (2014) Sudden changes to the party dynamic

    LOL! OK, bud but in what way is the answer I've been trying to get at. Again, I'm not saying you are wrong but you still haven't said why these examples are so different when, to me at least, they seem similar in that you have a single person deciding unilaterally to effect change that has an...
  8. CydKnight

    D&D 5E (2014) Spell Gem in Out of the Abyss

    It will burn a spell slot to cast it into the gem, yes.
  9. CydKnight

    D&D 5E (2014) Sudden changes to the party dynamic

    Yes, as I was poorly trying to say, I think I understood why you felt the player should have carte blanche to change his/her character without discussion. It was more that I didn't understand why a Player could make such changes but a DM could not in the case of allowing another player to join...
  10. CydKnight

    D&D 5E (2014) Query for DMs: How do you get the most of characters' backstories?

    I have been letting all player characters develop their own individual backgrounds usually after giving them a brief, general direction of the campaign they are about to begin in a Session Zero. Often one or more players do ask for input from me even if it's just to run by me what they've...
  11. CydKnight

    D&D 5E (2014) Request for thoughts on falling damage change

    Unlike many who post in this forum, as a DM there are very few RAWs that I wouldn't follow for non AL games. The cap on falling damage at 20d6 is probably the biggest one for me but fortunately it hasn't come up that often that someone has actually impacted a hard level surface after falling...
  12. CydKnight

    D&D 5E (2014) Sudden changes to the party dynamic

    I am curious why you feel the other PCs should "improvise, adapt, and overcome", when a player decides to change characters mid-to-late in the campaign adventure without consulting the others, while the DM introducing a new player to the campaign in the same manner "is a no-no". You seem to at...
  13. CydKnight

    D&D 5E (2014) Out of the Abyss DM Help (Spoilers)

    Themberchaud knows that the Keeper's of the Flame are withholding things from him, but rather than demand disclosure, he has waited and observed. He wants agents of his own, and sees the interest of the Keepers in the adventurers as an opportunity. I think this 1st paragraph under "Agents on...
  14. CydKnight

    D&D 5E (2014) DM campaign disputes.

    OK but I have to agree with others that more information/clarification is needed. Details of exactly what has taken place could effect my answer. Depending on what those details are, another way to look at it might be.......what if the results of the secret campaign were actually conceived...
  15. CydKnight

    D&D 5E (2014) What are good magic items for a monk?

    OK, not something I would do but I get the reasoning now.
  16. CydKnight

    D&D 5E (2014) DM campaign disputes.

    Are you saying that the DM played part of the campaign he was DMing for your group with a completely separate group in secret, told you about it later, and is now telling you that those results in your absence effect the outcome of your campaign no matter how adversely?
  17. CydKnight

    D&D 5E (2014) What are good magic items for a monk?

    That seems mostly redundant if I already get Dash and Disengage from Step of the Wind though I would be adding Hide from the Rogue's Cunning Action.
  18. CydKnight

    Can you find a GM when you need one?

    Yes, if all other avenues are exhausted, then I simply look in the mirror.
  19. CydKnight

    D&D 5E (2014) Adventures for young teens

    I can only speak from experience having done precisely what the OP has described. As others have already suggested, I too must recommend 5th Edition D&D "Lost Mine of Phandelver".
  20. CydKnight

    D&D 5E (2014) What are good magic items for a monk?

    After re-reading the movement rule and the Dash Action rule, I can only come to the conclusion that you are correct. Base Movement of 45 increase to 135 feet maximum when taking a Dash Action followed by a Dash Bonus Action including any jump. Interesting that I had a DM allow me to move 180...
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