The Crimson Binome
Hero
I really like the concept of the level-bonus, as a flat bonus to everything you do, like in 4E. It would have been infinitely better if they hadn't tried to shoe-horn magic items into the same system, such that PCs advanced by (half level + stat boosts + magic items) while NPCs just advanced by (level), but I like the idea that you get to high levels and the piddly little goblins and bandits can't even lay a finger on you. It's way more satisfying to wade through an army of goblins like they were nothing, because you're just so skilled, than to slowly get whittled down by scratches while you're only marginally confident that you can probably defeat them.
That's just one specific benefit of the general mechanic which is the character level, though. It's great when you just have to worry about getting better, over all, without micro-managing your different weapon skills and stat synergies to make sure that you're the best at your one gimmick even though you're terrible at everything else.
That's just one specific benefit of the general mechanic which is the character level, though. It's great when you just have to worry about getting better, over all, without micro-managing your different weapon skills and stat synergies to make sure that you're the best at your one gimmick even though you're terrible at everything else.