Quickleaf
Legend
Is there a mechanic from a tabletop RPG you really love?
I'm fond of 5E's advantage/disadvantage. It is so much more intuitive than a ton of fiddly modifiers.
There's a lot of little mechanics I like in Beyond the Wall, particularly:
- Cantrips are at-will, but require a spellcasting check. On a failure, you choose whether you expend that cantrip for the day OR you suffer some mishap at the GM's discretion.
- Playbooks help to craft backgrouns quickly as well as build your character. Very elegant and flavorful mid-way point between D&D-style character creation and Lifepath-style.
- Scenario packs include random tables which change the way the adventure plays out for each group. Brilliant.
- Guidelines for collaborative setting creation starting from the village and expanding outward as play expands.
