From where do you get the idea that this breakdown of classes is popular?
Wizards of the Coast has clearly outlined their concept of roles for Dungeons & Dragons 4th Edition. All four of those roles relate to how characters interact when dealing with opponents: Defense, Damage-dealing...
If I buy these Dragoneye boosters now will enough individual figures be legal after 4th edition to make it worth my while? Do you think the price will go up or down as 4th edition approaches?
Dragoneye #1
Dragoneye #2
Dragoneye #3
Dragoneye case
In terms of demographics this poll just highlights the fact that ENWorld does a poor job at representing a cross-section of Dungeons & Dragons players. :eek: So far it looks like the middle point is about age 27-28.
Oh, for those who care, I'm above that average. :o
I've used all the monsters from the Monster Manual that I like. If I haven't used one of the monsters it's because I never intend to use it. :p
Yes, I do need new books of monsters because there are a few gems in each book, some hits, and some misses. I'm not going to use silly junk monsters...
I’m pleasantly surprised to see that half-elf, gnome, dinosaur, half-orc :], bard, and “thing that boosts strength" are so unpopular in this poll.
It pleases me to see that “Levels (for class/character)”, Classes, and Hit Points are so popular.
A few simple rules apply to free stuff, especially on the internet.
1. People value something that's free much less than something they pay for.
2. Downloads cost very little on a piece by piece basis. But huge volumes can still add up to a large bill. Free downloads are an opening asking...
The Star Wars Roleplaying Game originally released in 2000 and Revised Core Rulebook released in 2002.
Looking at each Top 5 from ICv2.com for 2005, 2006, and 2007 I note that Star Wars has not been on the list recently. It mostly contains World of Darkness, Mutants & Masterminds/Green Ronin...
It may sound unabashedly Capitalist :p of me but game designers need to feed their family just as much as you or I.
You already know that Wizards of the Coast cannot and will not force :o you to add any rule (to your home game) which you don’t like. Take a basic concept from Economics...
I doubt Elmore commands premium prices anymore. On the other hand, Wizards of the Coast probably paid between $5,000 and $10,000 to Todd Lockwood for the cover art of Draconomicon. I don't think they can be accused of being too cheap regarding cover art.
Controller is still a terrible name for a debuff character class (while leader is pretty obviously a buffs class). Battlefield "control" could as easily be buffs. Dare I mention an MMORPG? :p City of Heroes has a better split where buff/debuff is the same class while the other three are...
Perhaps I'm dense but what is a controller? How do they control anything? Of all the terms that seems the least useful because it's not intuitively understood.
Defender = soaks up damage or protects other party members
Leader = benefits other party members or leads by example
Striker = hits...
It depends on what you intend by "makes". Book manufacturers of all stripes only get about 50% of MSRP from wholesalers and distributors. So Wizards of the Coast receives approximately $15 in cash for each $29.95 book sold.
However, Wizards (like all publishers) then has to pay kickbacks...
#1 top priority idea:
Spoil anything and everything as soon as possible. Let us know all the dirty secrets and then have huge numbers of gamers playtesting and reporting back. Except for the nutter-fringe everyone will buy a great game and 4th edition is more likely to be the best it can be...
Perhaps I wasn't clear in my jest :lol:. A book 100% about actual hobbits will sell because everyone (myself included) loves JRR Tolkien. The Hobbit and The Lord of the Rings are not, of course, 100% about hobbits what with all the elves and men helping out.
Plainly speaking what I meant was...
Look at the facts. Player's Handbooks sell more copies. Doesn't bother me, because I'm going to buy the content I want either way. But from a marketing standpoint it's a good idea to go with strong name recognition.
I loved Complete Warrior and it sold way better than Complete Adventurer...
While I disagree with the rambling of your semi-nonsense you can still do what I do. :confused: Myth and literary devices are part of the story which Dungeon Master's create; insert them yourself as you run your Dungeons & Dragons games.