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    Against the Giants 5e PBP (Full)

    I'm working on it!
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    D&D 5E (2014) Not Much Ado About Bless

    This was definitely a high magic item game. Besides the tome and belt, by the end I had a Holy Avengeresque Polearm, Ring of Jumping, Ring of Regeneration, +2 Full Plate. Had a Cloak of Displacement for awhile, but gave that over to the monk after attunement slots were filling up.
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    D&D 5E (2014) Not Much Ado About Bless

    I've played a high charisma paladin in a game (Got up to 22 Cha with a tome by the end), but it was a specific case in that I had gotten a Belt of Giant Strength that freed up ASI's for more charisma. Probably not a great example.
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    Against the Giants 5e PBP (Full)

    So, I plan to work on my character tonight. I have been playing around with an idea for a Rune Knight Fighter, but if we've got enough warrior types I could do a sorcerer or something.
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    Against the Giants 5e PBP (Full)

    I'm most likely going human as well no matter what I play. I'm boring like that.
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    Against the Giants 5e PBP (Full)

    Hrmm, lots of fighters already, hmmmm.
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    Against the Giants 5e PBP (Full)

    Seems fair. As for character, I usually end up playing "martial characters", like fighters, rogues and barbarians, but I can play pretty much anything as well. I often just play something that fits with what other people are doing when I get a chance to play.
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    Against the Giants 5e PBP (Full)

    I wouldn't mind playing, although there are already 5 people in line, so to speak, so no worries if that fills up the party.
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    D&D 5E (2024) What if you were in charge of reworking classes for 5.5?

    Probably rework some classes and subclasses like I've done for my own home games. Rangers would get something similar to either my own reworks or Tasha's stuff as part of the base class. A few tweaks to the PHB subclasses. Fighter's Indomitable needs a buff, and some of the subclasses reworked...
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    D&D 5E (2014) Let’s Read Mordenkainen Presents: Monsters of the Multiverse.

    Yah, I've been watching this thread since I'm not sure I want to shell out money for monster stats I already have a version of, and while some of the changes I think actually sound pretty good, the force damage thing seems utterly pointless except as a nerf to Barbarians, except the already...
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    Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

    I'm actually not a fan of Zone of Truth in the game anyway, but as it works per the rules it's pretty good at what it does, which is confirm or deny what someone is saying. The other options are Detect Thoughts, which is invasive as hell, and using Suggestion/Domination spells, which can be...
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    Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

    For the standard D&D game violence is a go to solution that wouldn't be acceptable in real life, and it's probably best to look as spells in that context, as you say. Enchantment spells are a weird case because of what you can compare them to in the real world I think. However, I agree that D&D...
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    Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

    I won't argue that enchantment magic certainly is very dubious in terms of morality, but in at least a few instances mentioned it certainly seems to be more moral than actually physically harming/killing the person in question. Using Command to stop a fleeing criminal suspect seems more moral...
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    D&D 5E (2014) Suggestions about making crusher, piercer, and slasher full feats

    I'm also not a huge fan of the -X/+X damage feats. I don't think it will destroy game balance or anything, but it has a problem of either being a bad choice if the character misses frequently because of the penalty, or it becomes a must have take if the player mitigates the penalty effectively.
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    D&D 5E (2014) Suggestions about making crusher, piercer, and slasher full feats

    I like these feats to be honest. They are not as overwhelmingly powerful as Sharpshooter/Great Weapon Master/Polearm Master, which is probably a good thing. If you wanted to drop the +1 Stat, another bullet point is probably in order though. Not sure off the top of my head, but I will think...
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    D&D General Chris just said why I hate wizard/fighter dynamic

    So, one issue with this topic, I think, is that while a number of people agree that there is a problem, we don't necessarily agree on what the problem is, and the severity of it. This makes discussions on it difficult, especially for people who don't think there is much of a problem, as it looks...
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    D&D General What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?

    Fun is definitely subjective, for sure. And ultimately, I think this discussion is more theoretical anyway to be honest. Most cleric players probably wanted to roleplay a character devoted to the god that they, the player chose anyway. The most likely reason this sort of situation would occur...
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    D&D General What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?

    I think most people generally think the wizard is the most "powerful" caster class, correct? Because they don't have any roleplaying restrictions on their actions, so it seems weird to me that clerics/warlocks need some sort of DM fiat to take away their powers for balance is an argument. As...
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    D&D General What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?

    I'm not sure I agree that Clerics and Warlocks are the top of the heap power wise, to warrant a "balancing mechanism". Paladins maybe. (Mostly joking on that last part). And that is assuming that roleplaying restrictions can balance mechanical advantages, which is a whole other conversation.
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    D&D General What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?

    If the warlock class can't handle fantasy Ghost Rider, then it's not terribly great. For the most part, in my games, I assume a character's power was granted to the character and is not easily taken away. Besides being more fun in general, it also explains why deities, demons and archfey don't...
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