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  1. J

    Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

    Aye, welcome back. Wil went shopping already and is in to the judges
  2. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Tail slap and bite coming for Max. First rolling to see if the dragon dies on its turn. Looks likely. Hope this still felt like a challenge. Dragon only had two turns.
  3. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Okay, I need to redo the map a bit to handle the Wall of thorns and the height indicator. I will use VLK to represent the dragon. The distance between N18/19 and O18/19 is 10' (2 squares) straight up a wall. jkason you can draw in the thorns in yellow. Put a darker yellow if it is higher...
  4. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Nice, Luinnar! No, saves are at the end of your turn. Draglin is conscious/prone though I won't make you "pick up" your weapons as they are near "at hand" next turn.
  5. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Go ahead PCs, if it is not clear from the map, the dragon is headed out of the rear larger exit to the cavern. He is 10 feet off the ground as well being in the hole in the wall.
  6. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Devinihm moves to a position where he can see the Dragon, and points his staff, howling to summon one of the ghostly wolves he commands. The creature's jaws clamp shut on the dragon's forward leg, and with supernatural skill it pulls the dragon off its feet. Even as it falls, Devinihm is...
  7. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    "A solid wall, such as a wall of ice, cannot be created in occupied squares" and based on the power description if creatures can enter the wall's space or start their turn there, you can create it in their space.
  8. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Still looks blank to me so far, go ahead and redo posts pacdidj
  9. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Quan searches the bodies, but is dismayed when others find the loot. He eyes the potion with lust then off-handedly remarks Well, let us continue then. Is everyone ready? Spend 2 surges, though ready if any extra healing is available from a Leader. Could we have their characters watch the...
  10. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Bump for pacdidj, just wanted to allow everyone to go. No need to rush the Finale!
  11. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    I don't remember contradicting this order: 1. Spend AP 2. Choose to use Bravura Prescence 3. Roll AP attack 4. If Hit then gain MBA 5. If Miss grant CA
  12. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    After a pummeling the dragon roars in defiance. The blood runs from numerous cuts about its neck, face and the arm that grasps Draglin. It opens its mouth in a defensive measure, incinerating the toad and burning all others nearby except for Max. This is a short status update (Max didn't need...
  13. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    I'm not sure I even understand what just happened, other than Tempest Dance was probably designed for multiple targets to prevent this (I am sorry I gave you the go ahead on that) Anyway, the dragon is likely bloodied at some point. It may take me a while to do the math, but here goes the...
  14. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Iron Sky you should see my crappy rolls with my striker. Also I think you got the order wrong. Dante only gets the MBA if he hits with the AP attack. I will let you keep the crit though.
  15. J

    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    When Raijin gets hit he will use Slaads Gambit to retreat to F9 as advised. Also since he had a minor action left, he grabbed the sword from "y"
  16. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    dimsdale, you need to make an Athletics check or an Acrobatics check to escape, they both have the same DC (20, lower than the dragon's defenses) Max would probably roll Athletics since he has +12
  17. J

    Adv: Rhapsody; Judge: renau1g

    Baern tries to stay on his feet as he moves to help brace Cairn from falling by guiding the rope supporting the warforged. Acrobatics to keep footing, does Stand Your Ground help a dwarf? Athletics to aid another Cairn
  18. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Slide does not break the grabs since the dragon has Melee 2 reach on the attack. You can take back the slide if you want. It may be able to make it's Immediate Reaction so here it is again. Trigger (enemy leaves a square within 2 of the dragon) Melee 3 +14 vs Ref for 1d6+7 and knocked prone (I...
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