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  1. CarlZog

    Providence, Rhode Island Gameday -- Nov 11

    Ao, do you need a full-sized table, or will a coffee table suffice?
  2. CarlZog

    Providence, Rhode Island Gameday -- Nov 11

    Capacity is about 21: Three spaces with room for seven (GM + six players) in each space. Carl
  3. CarlZog

    Providence, Rhode Island Gameday -- Nov 11

    :( :( I feel really bad, Joe, but I just couldn't make the schedule work before you left. For those who don't know, Warehouse23 lives two blocks away from me, but will be in Antarctica when this gameday happens.... Yes, you read that right: Antarctica. Why? This is the best part: So he can...
  4. CarlZog

    Providence, Rhode Island Gameday -- Nov 11

    UPDATE (11-8): All attendees should now have directions. I've been attending enough gamedays courtesy of other EN Worlders' hospitality, it's time to return the favor, so.... Come to scenic Rhode Island for a day of gaming and fun on Saturday, Nov. 11. Conveniently located only a few blocks...
  5. CarlZog

    Favorite System that Never Caught On

    The dice mechanic is simple, but definitely not intuitive; it takes some getting used to. I like it. It reflects the additional uncertainty in how the circumstances will cumulatively affect your task, while still allowing the character's skill to be at the heart of the test. Carl
  6. CarlZog

    Favorite System that Never Caught On

    Check out dumpshock.com and its forums -- pretty much the ENW of Shadowrun. Carl
  7. CarlZog

    [Skull & Bones] Naval Combat

    Do I recall correctly that you were also looking at an add-on that would cover medieval ship designs? Or is that part of what you're talking about? Carl
  8. CarlZog

    [Skull & Bones] Naval Combat

    Sea Dogs was produced by the Russian developer Akella, who also did "Age of Sail II: Privateer's Bounty" , a 3-d, real-time sailing ship battle game. The AI was sketchy, but it's a very good looking game and had great multiplayer -- although online interest has declined in the last couple years.
  9. CarlZog

    [Skull & Bones] Naval Combat

    If you decide you do want to pursue a little more tactical naval combat and break out the minis, you can fall anywhere on the scale of simple to complex. Just to get it out of the way, I'll say that if you want real full-fledged rules for naval combat with a small number of ships per side, I...
  10. CarlZog

    [Skull & Bones] Naval Combat

    I've posted this before, but I'll say it again. Naval combat should NOT be tedious. Too many GMs gloss over ship-to-ship battles because they're not sure how to handle the mechanics and keep the players involved at the same time. So they just describe the ships approaching and firing...
  11. CarlZog

    Favorite System that Never Caught On

    Assuming you're not joking here, I certainly wouldn't call it a game that didn't catch on. The fourth edition was released last year. Behind D&D and White Wolf, it's probably one of the most active franchises out there. Carl
  12. CarlZog

    Favorite System that Never Caught On

    Alternity Original Top Secret
  13. CarlZog

    Greenwood on FR npcs

    I've been listening to the podcasts from GenCon today, and just listened to this interview with Ed Greenwood. I'm no FR expert by a LONG stretch, but I know that there have long been complaints about all the high-powered NPCs. It was nice to hear their creator saying essentially, "get 'em out...
  14. CarlZog

    What Makes a Convention Game Great?

    Kevin, I find this to be one of the most impressive aspects of your games and the element I have the toughest time with. How do you keep the middle open, and still ensure that the PCs get roughly where you want them at endgame? Carl
  15. CarlZog

    So Mad Can't See (Update 09/10; Victory!)

    I think your situation may be the perfect test application for this
  16. CarlZog

    Morrus Appreciation Week

    It's "Hear, hear", as in "listen to what that guy's saying." And I'll take a minute to echo the sentiment. Russ, I don't know how you manage to keep these sites running, but I'm certainly very glad you do. I've met a lot of great people through them, I learn a lot, participate in eye-opening...
  17. CarlZog

    Huge GenCon news.

    I think the crown for the E3 successor has already been handed out, at least as far as games are concerned. Penny Arcade's PAX has been running for three years, billing itself as an E3 for consumers. Attendance this year is expected to hit about 13,000 hardcore video and computer game fanatics...
  18. CarlZog

    [August] What are you reading?

    I'm catching up on back issues of Analog, the only thing I've got time to read these days, but I really like it. I rarely find a story that I don't enjoy at some level or another -- and it's a feast of game ideas.
  19. CarlZog

    Are we all becoming balance lawyers?

    I agree with this whole-heartedly. At the surface I think challenge ratings and encounter levels were a well-intended means of providing guidelines to adventure design, but like any general guideline, it becomes problematic when folks start slavishly adhering to it. As for ensuring that...
  20. CarlZog

    Younger D20 Players

    This is true. And unless ENWorld's demographics have changed dramatically in the last year or two, I recall another poll that determined the median age around here was about 30. Carl
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