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    The Guards at the Gate Quote

    For D&D, no it is not enough. For a random game being created by somebody unknown to me, yes it would be enough. The quote makes it significantly less likely that the game will be to my personal tastes. It also somewhat predisposes me to read the game in a way that is more likely to find...
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    The Guards at the Gate Quote

    I just remembered that Feng Shui has a section where it explicitly advises the GM to cut short roleplaying of shopping in order to get to the adventure (by which is meant the beating on people). And I have absolutely no problem with that. The difference is that Feng Shui is NOT intending to be...
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    The Guards at the Gate Quote

    He is a professional writing in the prime work aimed at GMs. One can presume that he chose his words carefully. I don't know the WOTC process but I also will presume that at least one or 2 other people looked at his words prior to them being published (if WOTC didn't review every word in the PHB...
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    Legends and Lore - Nod To Realism

    In all the 4th edition playing that I did (2 different campaigns with 2 completely different groups, several months of LFR, and a few mini campaigns) I don't think that I EVER saw these rules invoked. Probably because the "do something cool" option was always LESS effective than just spamming...
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    Legends and Lore - Nod To Realism

    You're overstating the case. While there are very clearly "fashions" in art and in rpgs and while there are very clearly tradeoffs that have to be made there are also very clearly "advances" as well. "advances" that a huge portion (well over 90% of the target market) would agree are...
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    Legends and Lore - Nod To Realism

    I'll admit that I used inconsistent to mean something like "Inconsistent with the real world, any non game related fiction that I'm aware of, logic, and Occams Razor". But you're wrong about 4th Edition being consistent, at least for all practical purposes. If neither the player NOR character...
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    Legends and Lore - Nod To Realism

    That is an extremely good summary of my position.
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    Legends and Lore - Nod To Realism

    Except the rules that treat a "creature" as different from an "object" treat amimated objects, incorporeal undead, creatures of solid bone as "creatures" and not objects. So much for consistency. And to reiterate a point I've made many times before, please do NOT interpret comments about 4th...
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    Legends and Lore - Nod To Realism

    So these fire elementals/spirits can differentiate between the piece of paper and the paper construct but can NOT figure out that my friend Bob shouldn't be burnt? So, the rules text would be something like : "This spell summons thousands of fire spirits. Each can unerringly detect invisible...
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    Legends and Lore - Nod To Realism

    Doesn't fireball target all creatures in the area of effect? I find it insanely inconsistent that the flames somehow differentiate between "creatures" and "objects". Especially when you have things in world like constructs so that one piece of paper (the animated object) is affected and a...
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    Stealthy players

    One thing to keep in mind is that the party is expending considerable resources on being stealthy. While you want to sometimes make things challenging for them you also want their preferred approach to generally be a viable one But there are very simple ways of getting around stealth. Some...
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    Legends and Lore - Nod To Realism

    I am trying to understand this, NOT argue against it. Clearly the battle mat is not an exact representation of what is going on but surely it is meant to be a moderately accurate representation For example, if it tells me that I cannot shoot somebody (a wall is in the way) or cannot hit...
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    Legends and Lore - Nod To Realism

    I am honestly trying to understand your point (as opposed to arguing with it or refuting it). I should point out that the mental model I generally use is one of a film. My characters action occurs when the camera is focused on my character. Within a round things are kind of simultaneous except...
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    Legends and Lore - Nod To Realism

    That is clearly absurd. Those should be Supernatural Abilities (if not spell like) and not Ex. Please don't interpret my not liking CAGI as liking everything in 3.5 or PF :-).
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    Legends and Lore - Nod To Realism

    I am completely failing to understand your point. I (the player) am looking at the battle mat. I SEE the wizard suddenly pulled towards the fighter (who is NOT moving). How the heck can I possibly interpret that as the wizard being wrongfooted or finding no clear path or anything else? But my...
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    Legends and Lore - Nod To Realism

    I'm definitely refering to the original CAGI. I stopped tracking 4th ed changes in any detail well over a year ago I'm most certainly not trying to convince anybody that their way of gaming is BadWrongFun. Just trying to point out why I think that 4th ed went too far for personal taste. I...
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    Legends and Lore - Nod To Realism

    This is actually the rule that I hate the most in 4th Ed. I especially hate the fact that 3rd edition had a perfectly elegant solution to the problem that was very easy to apply even for most innumerate types and close enough to reality for even a math geek like myself. But I only rarely talk...
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    Legends and Lore - Nod To Realism

    First off, they differ very significantly from narrative control cards in that they have to be played at a particular time by a particular character and cause that character to lose their standard action. Secondly, I would not at all approve of a narrative control card that said "At one point...
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    Legends and Lore - Nod To Realism

    But it is incredibly jarring that suddenly the massively intelligent wizard with a huge will who doesn't even speak my language decides to come up close and smack the big huge fighter with his dagger. That is atrocious and unbelievably bad fiction. This has been discussed before because it is...
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    Hero System books?

    I'd recommend Mutants and Masterminds (perhaps in its DC Adventures incarnation). It is a LOT less fiddly than either Gurps or Hero. Its very, very easy to make "normal" super heroes (ie, most of the stock ones in the comics) with enough flexibility to make more complicated ones if you want...
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