Assuming that by "heat" you mean energy, how much water are we talking, and how much paper? If by "heal level" you mean "temperature", then what form is the heat source in? A gas flame? A burning liquid? A detonation front in a well mixed gas-air cocktail?
Ignoring Darren's question for a moment. Fireball, as per the spell, has the "fire" keyword - that's what's important right 4e people? Doesn't the fire keyword mean it is "fire" and not "heat"? Just asking.
Why is a world where magic works likely to work in the same way as the real world in any respect? The reason magic does not work as it does in D&D in the real world is because the laws of real world physics preclude it. If they did not, there would most certainly be people doing it! The laws of physics in a world where such magic exists cannot possibly be the same as those of the real world. It is wise for world designers to make some of their outcomes broadly recognisable to inhabitants of this universe - but they simply cannot be identical.
Why is a world where magic works likely to be so different from the real world in any respect? The reason magic does work as it does in D&D is because the laws of the DnD world allow it. In Tolkien, as with other games, variations, alternate histories, etc. It is set ON EARTH and assumed to have the same basic principles of the real world, except magic works. As DnD is supposely based on these settings, or at least drawing inspiration from them, why is it such a leap to assume magic can work with more plausible and realistic** game mechanics?
OK; to my mind, 4E does this well. It explains the effects in system terms, which seem a little strange, but I take these terms to be the terms of "4E universe physics" - and they are certainly no more strange than the terms of Relativity theory or Quantum Mechanics...
Okay, I said that I wanted a game that explains the mechanics, including minor bits that aren't as likely to come up very often. You bring up "4E universe physics" as though with that term I'm supposed to suddenly realize that I shouldn't want those things? I guess my point, which you missed so I'll say again, was that I want the game to resemble the world. Or more accurately I want a game where physics aren't "4e universe" but instead "our universe"-adjacent including magic.
Vicious Mockery Bard Attack 1
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
At-Will * Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Charisma modifier damage.
Ah, thank you. Yes I do prefer the other version. Gave me more to work with and more of a justification on why it works that way. Am I satisfied with the explainable of how the other version can harm skeletons? No, but it gives me more to think about on the subject.
Those are just explanations of how the characters think the power works in sundry game worlds. In 4E, the facts (verifiable by experiment) are that Vicious Mockery does what it says in the power description. Theories about why it might do this are left to the characters (and the players) to come up with.
Right, okay, but lets assume that the DM bought the system expecting 4e to actually adjudicate information, not just to give them ability blocks to distribute like crackers. Next let's assume that player 1 thinks that the ability shouldn't hit skeletons, and player 2 disagrees. As with any version of DnD, they turn to the DM. The DM scratches their head and realize they don't have an logical explanation either way and turns to the book. The book doesn't know either. How perplexing, darned book should have had the answer. DM makes a call and one player is angry. Both players decide to play in other games. In other games the DM (a new one or different one) comes up with a completely different interpretation and the game continues. Now I'm not saying that the DMs are wrong in either case, nor am I saying that they shouldn't come up with answers, NOR am I saying they should be bound by the rules. I AM saying that the rules should be there to give clarification and answers so that the DM doesn't have to come up with things all on their own every single time. (By clarification I mean more info than "Say Yes".)
My main issue with many of the assumptions of those on your side Balesir is that you are saying 4e works very different then (i) it actually does and (ii) 3e.
4E certainly works very differently to 3.X and earlier editions. How I am saying that 4E works differently to how it actually does you will need to explain to me; I'm baffled.
For i) I'm saying that most arguments about reskinning/recolouring/reflavouring seems to assume that the rules just outright allow it. Where as most of these interpretations aren't supported by the actual text given in the actual spell.
For ii) Saying things like "4e allows people to make stuff up" seems to give people the impression that 3e (and earlier) editions didn't allow people to make stuff up or have judgement calls.
I'm not saying 4e doesn't work differently, I'm saying that aspects of that 4e works differently "because X" are often a little wrong/short sighted.
On the other hand, there is [MENTION=27160]Balesir[/MENTION]'s point that the game distinguishes between creatures and objects.
I guess my issue is WHY does the game distinguish? I get that the DnD world isn't our world. But YES I expect it to have similar rules. I never had to consider it an alien world in 3e but suddenly in 4e I am expected to throw all my expectations of how the world works out the window?
Maybe. Binary thinking = fail.
Nice little snide jab though.