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  1. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 300 World Stone Kibilhathur Bimson, during those brief times spent summoned to the world of Cafille, had never actually seen the World Stone. As is typical of heroic quests there had been a number of preliminary steps necessary before the main event, and Kibi hadn't...
  2. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Not the latter, I assure you. :) What I did was, I kept the Kibi World Stone thing in my pocket for years, waiting until I was fairly sure the players (especially Kibi's -- my wife, as it happens) had forgotten all about it. Then I looked for an opening. The party had kind of petered out on...
  3. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 299 Peer Pressure Putting aside for the moment the echoing equine lamentations, the Company stays focused on their immediate goal – following a lead toward Praska. The find the path is specifically pointing to a innocuous store on one of Opal's main streets. They...
  4. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Morningstar doesn't feel she bears more responsibility than anyone else -- she just is feeling the guilt more keenly. And the Maze isn't itself isn't the reason souls are staying put -- it's Drosh's abdication of duty. (If Drosh had fled to the Astral Plane, you wouldn't say the Astral Plane...
  5. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I probably spend 2-3 hours, in total, preparing for a typical game session. I also will occasionally spend an evening brainstorming about the over-plot, things I can do to foreshadow other things, and reviewing old story hour entries looking for loose plot threads I'd meant to pick up later. I...
  6. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    A couple of tiny corrections to Piratecat's previous post. The actual chronology of Mokad's last few second of life were: - ...dropped into a pit created by a passwall from Aravis. He catches the edge and hangs onto the lip. - ...fingers whipped by Dranko; falls to the bottom of the pit -...
  7. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I appreciate the kind words, as always. The story hour is still a couple of years (and about 35 runs) behind where the game is now, so there's lots still to come. Writing this competes with a bunch of other things for my scarce time, but my intent is still, as it always has been, to chip away...
  8. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 296 Old Acquaintance The wizards are up early the next morning to continue their studies. They pursue more about “Soul Shards” and learn that freeing the soul trapped therein is a dicey proposition. The only way is to melt down the Shard in the Necromantic Forge...
  9. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sure. Quick summary: - Mokad was once a member of the Church of Delioch (God of Healing, of whom Dranko is a cleric). He became corrupted and recruited by the Black Circle, and was later placed in charge of rescuing Emperor Naradawk from his prison plane of Volpos. This plan was thwarted...
  10. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    If you mean "did anyone use stunts?" then no, I don't think so. But we tended to describe our powers in terms of the objects we were fighting -- like Temigent trying to twirl animated clothing up in his flail, or Cobalt swatting down fireplace tongs before kicking them under some furniture...
  11. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Tonight was Run #21, and something of an oddity. We had only four players – the players of Toiva, Logan and Strontium were all out, and we had a guest player as Temigent the Goliath Barbarian. With Bramble, Caldwell and Cobalt, we therefore had three strikers (barbarian, rogue, ranger) and...
  12. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 296 Why You Should Clean Your Basement Ernie pops a sweet fig into his mouth. “Oh good,” he says between chews. “A new delivery of proper nouns. We haven't had one of those in a while.” They debate the meaning of Kibi's dream over brunch. “The Watcher” is a term...
  13. Sagiro

    Delaying, and effects that end on your enemy's turn

    Let's not get carried away here! The DM made a snap judgment since we didn't want to bog things down mid-battle with a rules discussion. At the time, we all found it reasonable. It was only after the fact, when I read the rules through and pondered a bit, that I realized we had probably made...
  14. Sagiro

    Delaying, and effects that end on your enemy's turn

    Yes. You're missing that p.288 refers to negative effects that last until the end of your turn. I'm asking about effects that end at the end of the attacker's turn, which are not mentioned on that page.
  15. Sagiro

    Delaying, and effects that end on your enemy's turn

    Hey everyone, This came up in last night's session, and I thought someone here might know the official ruling. One of the enemies struck various PC's with a power than caused the Blind condition "until the end of the enemy's next turn." As a rogue, I have a strong preference for not spending...
  16. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    On reflection, I think it has to be legal to delay past an effect that ends on an enemy's turn. The Delay rule in the PH is there to (rightfully) prevent: 1. Postpone negative effects that will happen to you on your turn, and 2. Prolonging negative effects on your enemies, that will end on...
  17. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    We played again tonight – run #20 of the campaign, I think. (Piratecat, can you confirm?) I'll skip the plot-related stuff, and comment on everything else. Other players should feel free to chime in with additions and corrections, as always. This was our first game at 5th level, which...
  18. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 295 Not On The First Try The Company teleports back to the Greenhouse. With Posada's Boundary dissolved and the Uncrossable Sea not so uncrossable, teleportation magic makes the world a much smaller place. They have noticed an odd phenomenon, though: when they go...
  19. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Hoo boy. Looks like Piratecat has already covered the basics. Here are some observations and additional detail regarding the main fight: For this fight, we had four PC's: 2 Brawny Rogues (Logan and Cobalt), a Protecting Paladin (Toiva), and a Protector Shaman (Bramble). Of the four of us...
  20. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Give the party's willingness to cast commune, augury, moment of peril, thought capture and find the path, I consider it a bonus when I manage to keep anything secret for any significant period. But I try to structure the campaign assuming they'll learn things by divination spell. Also, the...
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