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  1. R

    Malunic Spellbook

    I think the spell is wholly balanced, but there are one or two chagnes I would make. One: If the spell does not overcome the spell resistance of the target, it ends...immediately. No redirect or anything like that. Two: The speel can stand in one spot without a target without ending. Other...
  2. R

    Yes, another Sorceror tweak...

    Yes, but with an 18, you are not going to be getting ANY higher level spells known (I don't have the book in front of me, but I think an 18 will onl give you a single level 5....)
  3. R

    [PrC] Smoke Walker

    You are going to give +1 level Sorceror spellcasting at EVERY level but NOT require Sorceror level or at least spellcasting prereq.....HUH? Couldn't really get over that to analyze the rest....
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    Exotic weapon

    Just for reference....what is this weapon supposed to be? And what are the stats on the War Cleaver (I am in Korea for a short while longer but for now can only really find Wizards books....)? With the other items being unbalanced, that is how almost ALL mechanics are. Wizards may...
  5. R

    Yes, another Sorceror tweak...

    Now, I know there have been alot of these (Even on recently) but this is kind of a compilation of two ideas one that I read from the other guys and one I added, and I want to know if combined they are still balanced. The first, Sorcerors gain 0 spells per day (Modified by ability score) for...
  6. R

    Class with familiars

    I do have to state though that if you play in a campaign that goes by the books, your familiar cannot have class levels as stated in T&B (Yes I know it's a splat book, but it was published by WotC). So your DM would have to be lenieant about letting you have your familiar take those levels...
  7. R

    This is... disturbing.

    Your dm also seems to have added some ad hoc cost to the caster level because his version also CREATES the bolts.... Your insande dm aside though, how much would it cost to have one of these made that DOES create the bolts (As in you do not have to have them in hand or at all) that can be used...
  8. R

    Class with familiars

    Now all you need is Craft Wondrous Item, some mundane craft skill, the Familiar Pocket spell (T&B I believe) and have the command words "XXXXXX I choose you."
  9. R

    [new spell] Teppin's Vortex of Unreality

    If you insist on leaving it level 3, then bump the wis down to a d4 and have the other damage every other level, smae max and still a d6.
  10. R

    Art of Magic January Preview

    Why is your regular firebal doing d8s.....?
  11. R

    [new spell] Teppin's Vortex of Unreality

    I would make it a ten foot radius spread, leave all the damage as is and make it level 4.
  12. R

    Tumbling fools

    Nowhere does it say that you have to tumble in a straight line. Actually, using common sense, tumbling is not just rolling on the ground (Gymnastics would be a better definition for it) so moving in NON straight lines makes more sense.
  13. R

    Regenerate Light Wounds?

    I think the regenerate line of spells works best as items to alow CONSTANT regeneration, or even just permenancied....:)
  14. R

    Magical Deadweight, new magical property...

    I have thought of a new magical property, for use with v3.5, and need some help. Here goes: Deadweight Only Two Handed melee weapons can be imbued with this ability. A charactor CANNOT use a deadweighted weapon made for a size category larger than him or her, even with the appropriate...
  15. R

    Vow of Poverty: Power Analysis

    Ummmmm, so you have analyzed the power from a numbers perspective....ie you have looked at what is offered and looked at what you feel it should total and blah blah blah. Have any of you guys actually played a character with VoP? Here's the thing, VoP automatically gives you a character who is...
  16. R

    High Arcana

    So now that every partyhas magic user that is a mystic theurge I have a question, the High Arcana abilities of the archmage, can he use them with divine spells?
  17. R

    Monster of Legend LA?

    The Monster Manuel II only has a CR adjustment for the Monster of Legend, and I have a player interested in using it. Is there an official LA for this template? If not, what would you put it at?
  18. R

    Inherently Evil Core Class

    First of all, it says that evil alignments are for monsters and npc's therefore meant for the dm only in chapter six, around the alignment desciption section. Secondly, I knew of the "Alter Paladins" that dragon released, and did not like how it was a direct rip of the Paladin...I was looking...
  19. R

    Inherently Evil Core Class

    So I was perusing my books that have core classes (PHB, MHB, OA, PHB) and I noticed that there is something missing from the core classses. I understand that the PHB states that you cannot start off with an evil character...but who listens to that rule anyways! So I pose a challenge to members...
  20. R

    Encounter Adjusting

    I have a small group (myself and two other players) and have decided to take on the task of DMing, but I have a problem. You see, I want my players to each only play one character. Is there a standard way to figure out what is a good encounter for this party since if I throw them up against a...
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