Teppin's Vortex of Unreality
Evocation (Chaos)
Level: Sor/Wiz 3
Components: v, s, m
Casting Time: one action
Range: Long
Area: 20-foot radius burst
Duration: Instantaneous
Save: Will Negates
SR: Yes
This spell channels the chaotic energy of the Far Realms into a burst of mind-rending power. All characters within the area take 1d6 points of damage per caster level (max 10d6) and 1d6 points of temporary Wisdom damage from the mental strain. Chaotic outsiders and members of the Alienist class take half normal and no Wisdom damage from this spell, and natural Aliens as well as Alienists of 10th level are immune.
Material Componant: A piece of matter fom the Far Realms
...
So, is it balanced? It's not an energy type, so there can be no resistance to it--however, it is less effective against a wide category of beings that includes Demons. Also, it has extra kick compared to similar spells of its level (the d6 wisdom damage), but is completely negated, not halved, by a save.
Opinions?
Thanks in advance,
--Jeff
				
			Evocation (Chaos)
Level: Sor/Wiz 3
Components: v, s, m
Casting Time: one action
Range: Long
Area: 20-foot radius burst
Duration: Instantaneous
Save: Will Negates
SR: Yes
This spell channels the chaotic energy of the Far Realms into a burst of mind-rending power. All characters within the area take 1d6 points of damage per caster level (max 10d6) and 1d6 points of temporary Wisdom damage from the mental strain. Chaotic outsiders and members of the Alienist class take half normal and no Wisdom damage from this spell, and natural Aliens as well as Alienists of 10th level are immune.
Material Componant: A piece of matter fom the Far Realms
...
So, is it balanced? It's not an energy type, so there can be no resistance to it--however, it is less effective against a wide category of beings that includes Demons. Also, it has extra kick compared to similar spells of its level (the d6 wisdom damage), but is completely negated, not halved, by a save.
Opinions?
Thanks in advance,
--Jeff