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  1. Samurai

    D&D 5E (2014) Human Racial Benefits

    I disagree with your definition. I think it's pretty much assumed that you'll raise your prime stats with bonuses, and then when they cap out at 20, you take feats instead of raising dump stats.
  2. Samurai

    D&D 5E (2014) Human Racial Benefits

    I think I'd probably choose the feat and skill. Note that with the existence of "+1 to specific stat & minor bonus ability" feats, you could get +2 in a stat as a human... +1 from your stat bonuses and +1 from the feat.
  3. Samurai

    D&D 5E (2014) Legendary Actions (from HotDQ download)

    It seems that certain powerful creatures (dragons, vampires) get something called "Legendary Actions". Basically, they are 3 actions that they get to take each turn after an opponent finishes their turn. The dragons can Detect, tail slap, or wing buffet (costs 2 LA's), the vampire can move...
  4. Samurai

    D&D 5E (2014) Finally

    If less than 1/3 the size is "almost as big"... it's supposed to be 96 pgs vs the PHB 320 pgs.
  5. Samurai

    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    "No matter how hot you think you are, there's always someone out there who's hotter." Personally, if you can completely overcome resistance and turn half damage into full damage in some means that doesn't also increase the damage to someone who has no resistance, or worse, has a vulnerability...
  6. Samurai

    D&D 5E (2014) Why play a pact blade warlock?

    Exactly right. I don't think people are grasping the difficulties of trying to use ranged attacks when an enemy is in melee with you. Sure, it doesn't provoke an AoO anymore, but you have disadvantage on all your ranged attacks, whether they are magical or mundane. And you can't just step...
  7. Samurai

    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    Replace reroll/bump up with a flat +1 damage per die rolled, and also say that it reduces Immunity to that energy type to Resistance (1/2 damage). This way, it's always got some usefulness with +1/die, it removes resistance, and it also reduces Immunity to mere resistance, meaning you can even...
  8. Samurai

    D&D 5E (2014) FGG/Necromancer Games teases 5th Edition Foes

    I think it's fine within limits. If you up both the hitting and damage by several CRs without increasing anything else, you have glass cannons that die very easily if they lose initiative, or kill the whole party if they win initiative. Let's take an extreme example... a tribe of ordinary...
  9. Samurai

    D&D 5E (2014) FGG/Necromancer Games teases 5th Edition Foes

    That was exactly my thought. He can use 1 Finger of Death, doing an average of 61.5 damage if it hits and turning the PC it kills into a zombie. After that, it looks to be a match for about 3rd to 5th level characters, with 40 HP, 14 AC, and 5 damage per hit. You don't just give a low level...
  10. Samurai

    D&D 5E (2014) Moar Feats

    What about this situation: Con is an important stat for you, and you have an 18 currently. You want to raise it to 20, but you like some of the 1 stat point + benefit feats. So instead of just taking +2 Con and maxing out at 20 (and then it's useless to get Durable because the +1 Con is...
  11. Samurai

    D&D 5E (2014) Barbarian preview!

    "And just what's wrong with that, pardner?" :)
  12. Samurai

    D&D 5E (2014) Different classes, same theme

    One of the things I've liked about 5e is the ability to have the same theme over multiple classes. This is done in 2 ways: backgrounds and archetypes. For example, let's say you wanted to play a sneaky, Thieves Guild type of game. Not everyone has to play a Rogue, you could have characters...
  13. Samurai

    D&D 5E (2014) What Classes in PHB?

    IMO the Battlemaster Fighter archetype is a closer equivalent than the Valor Bard. Several of its maneuvers directly relate to Warlord abilities, such as allowing an ally to attack instead of him, granting an ally movement as a reaction that does not draw AoO, hitting an enemy and then causing...
  14. Samurai

    D&D 5E (2014) Legends & Lore 7/21/14

    A slight power increase in exchange for greater variety of beginning characters is something I'm fine with, but for those that aren't, you could include the following: "If you choose this option, you must take the attribute increase and not a feat during your first opportunity." This would...
  15. Samurai

    D&D 5E (2014) Legends & Lore 7/21/14

    One of the house rules I'm considering is taking a -2 in 1 stat or -1 in 2 stats during character creation in order to start with 1 feat. That is exactly the same cost as forgoing the stat increase to get a feat at 4th lvl, and should help make characters a bit more unique right from level 1.
  16. Samurai

    D&D 5E (2014) Halfling Rogue Actions During a Turn - Hiding, Advantage, and Sneak Attacks

    Yep, hew needs to succeed at a Stealth roll every round or else he's no longer hidden. The other major thing to watch out for is the person the Halfling is hiding behind can't move. If they move on their round, then the Halfling is left standing there without any cover and is thus obviously no...
  17. Samurai

    D&D 5E (2014) What Classes in PHB?

    I think it's important to point out that that list was accurate as of mid-February (5 months ago now), and people in the know claimed there have been changes from since then. So, grain of salt and all that.
  18. Samurai

    D&D 4E Is there a "Cliffs Notes" summary of the entire 4E experience?

    Speaking for myself and my gaming group, the only important factor in 4e not being adopted by the group was 4e itself. We bought the initial books, tried it, and didn't like it. It was unanimous that we'd go back to 3.5. We had all the books for 3.5, and plenty of adventures left to tell with...
  19. Samurai

    D&D 4E Is there a "Cliffs Notes" summary of the entire 4E experience?

    No, rituals are very different in 5e. First, you can prepare it as a spell in order to cast it in a round or so if you want. Or you can cast it as a ritual, taking longer but not using a spell slot for the day. Also, not every ritual necessarily costs money to cast. In effect, all the old...
  20. Samurai

    D&D 4E Is there a "Cliffs Notes" summary of the entire 4E experience?

    Yeah, I think that's a pretty good analogy. Add in the fact that while they were struggling to get their fusion menu right another restaurant opened up across the street with good old-fashioned comfort food that was very flavorful and not as avant garde. :)
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