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  1. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    Corinth. All I can say is that change happens many ways. You have identified some methods. But most of the changes found in 3.5 seem to be the product of internet popularity contests. Not all of which are good. Change in D&D is not always the product of rationality as your post attests. It is...
  2. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    A feat that only one character can take. A character with the most combat feats available at their disposal. As for the other 10 character classes... well, that kind of marginalizes your point here into insignificance. Whether you caught it or not, this debate has more to do with economy of...
  3. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    Reflex counts for nothing when you're dealing with traps that target your AC. The difference of a couple Dexterity points matters very little, especially when the barbarian has twice as many hit points over the rogue (on the rare occasion that the trap actually hits). Which is another way of...
  4. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    I couldn't disagree more. Using a medium weapon in your primary hand is much better for maximizing damage. Try as you might, you really can’t argue with that. ----- This debate was actually settled not so long ago. Feel free to go on and on about it if you like. :) Which was always the point...
  5. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    It's entirely relevant. One proficient weapon, even when two are used in both hands, represent a single combat bonus of +4 (compared to when they are used untrained), not +8. This works in the same way that a character wielding two short swords with Weapon Focus (shortsword) is not receiving a...
  6. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    KaeYoss. What niche? The rogue used to be quintessential evader of traps. Not anymore. The barbarian's highly lauded *instincts* are just as good at it. The rogue used to be the undisputed master of skills. Not anymore. The bard and ranger have closed the skill point gap on rogues...
  7. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    The point is that the new Two-Weapon Fighting feat also grants those bonuses to two *different* weapons for a total of +8 worth of combat bonuses. Can we move on now? I know I have.
  8. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    First off, nobody is complaining about two-weapon fighting versus greatsword. A comparison was drawn but that's it. Second off, nobody is talking about reality, they are talking about game mechanics. You want to raise the damage on a greatsword in your game, feel free. But greatsword damage...
  9. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    Before this gets even further out of hand, my biggest problem with the revised rogue is that the class fails to live up to its niche now. In much the same way that the ranger previously failed to lived to the niche of wilderness warrior, now the rogue fails to live up to their niche as the...
  10. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    Darkalone. I never said skills are useless. I said characters can get by with very few. The same can be said for *any* adventuring character. But among those characters, rogues should be the one character class most attuned to such dangers, as they are the ones who regularly scout ahead into...
  11. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    Skill points next to special class abilities? Sorry, but characters can get by with barely any skills at all. The special rage ability, additional +10 feet movement, and uncanny dodge ability far outstrip the Evasion ability granted by my rogue at 2nd level. Heck, take 1 level of monk, and you...
  12. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    Not sure why the fighter would use a dagger. If he took the -6/-10 penalty on the nose, he could use two bastard swords if it tickled his fancy (assuming he had the Exotic Weapon Proficiency feat to pull it off). My point is this ... sunburns really hurt... and I thank you all for engaging me...
  13. Sonofapreacherman

    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    And this is different from taking two levels of barbarian how? Oh yeah, instead of getting +1 AC and +1 Reflex saves vs traps, I get a rage ability and +10 to my movement. Hm, tough call. The point here is that once you invest 2 levels into a character (strictly for the purposes of power...
  14. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    Actually, Martial Weapon Proficiency, taken as a feat by a wizard, only applies to one weapon at a time. But let's say the character chose Simply Weapon Proficiency instead. Fair enough. I anticipated this point as I posted to you last. The mitigating argument here is that while a pure wizard...
  15. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    mmu1! Please, no flaming. I don't know what hypersmurf said to upset you, but I ask that you please keep it civil.
  16. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    What is just like Martial Weapon Proficiency? Please clarify.
  17. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    I beg to differ (mostly because it's fun at this point and I am sitting at home nursing a sunburn). Unless your wizard can weild 20 weapons at the same time, the bonus for a weapon proficiency feat equates to +4 (for 1 weapon at a time).
  18. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    I follow you and I don't. :) Think of it like this. It's a +8 combat bonus for 1 feat prerequiste. All the other feats you mentioned have their own additional prerequisites, and are deliberately left out.
  19. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    Then be happy. :) Truly. No backhanded tone of voice intended. But as I already discussed in the thread, there are so many semantic issues going on, you really have to put your foot down somewhere. I have already demonstrated how two weapons can potentially inflict 4 additional points of...
  20. Sonofapreacherman

    D&D 3.x [3.5] No good reason to get rid of Ambidexterity...

    Like I said, it depends on the creatures you are fighting. There are more effective combat tactics, the shield and weapon being one of them (as you stated), but to tone down Mike's colorful example to something less movie-like, there are also times when offense is far more important than...
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