Hypersmurf said:
Just like Martial Weapon Proficiency. What's your point?
-Hyp.
Martial Weapon Proficiency doesn't provide a bonus, it removes a penalty. Even if it did, the penalty is -4, not -8.
Now, didn't that add volumes to the discussion?
Hypersmurf said:
Just like Martial Weapon Proficiency. What's your point?
-Hyp.
mmu1!mmu1 said:Are you really incapable of understanding anything besides the completely literal, or do you just enjoy taking things out of context and being a pointless pain in the ass?
Actually, Martial Weapon Proficiency, taken as a feat by a wizard, only applies to one weapon at a time. But let's say the character chose Simply Weapon Proficiency instead. Fair enough. I anticipated this point as I posted to you last. The mitigating argument here is that while a pure wizard can potentially gain the equivalent of +8 combat bonuses for taking Simple Weapon Proficiency, and attacking with one in each hand (negating two sets of -4 penalties for untrained usage) he will still suck as a melee fighter. Nothing can change that. Moreover, single handed simple weapons inflict less damage than martial weapons, so the fighter with Martial Weapon Proficiency (all) hedges him out again. That's two major strikes against even taking such a feat in the first place.Hypersmurf said:If you're summing the bonuses from Two-Weapon Fighting across both weapons, we can sum the bonuses from Martial Weapon Proficiency across both weapons.
Sonofapreacherman said:The act of two weapon fighting was only imbalanced because the law of averages dictated that greatswords were more effective damage dealers than two weapons. You simply stood a greater chanced of hitting *once* with a greatsword than *twice* with each of your two weapons.
Average greatsword damage with 18 strength (with 1 successful hit required) = 11 points.
Average longsword and short sword damage with 18 strength (with 2 successful hits required) = 13 points.
Those two extra points of damage simply weren't worth "two" feats. Agreed.
Take away the 1/2 damage penalty for off-hand weapons and that gap widens from 2 points to 4 points. When you consider that the Weapon Specialization feat offers a bonus of +2 damage for 1 feat (actually two feats with the Weapon Focus prerequisite), then two weapon fighting becomes worth two feats. And that's only for fighters. Anybody can take Ambidexterity and Two-Weapon Fighting.
Problem solved. Ambidexterity didn't need fixing. Off-hand weapon damage did.
Martial Weapon Proficiency doesn't provide a bonus, it removes a penalty.
Even if it did, the penalty is -4, not -8.
Are you really incapable of understanding anything besides the completely literal, or do you just enjoy taking things out of context and being a pointless pain in the ass?
Unfortunately, the penalties to hit reduce your damage output. While I haven't done the math, the extra damage from an attack with an off-hand dagger probably isn't going to make up for damage lost due to misses. Perhaps Mike Sullivan or Spikey Freak can work out the actual numbers.Sonofapreacherman said:Inflicting as much damage as is humanly possible in a short period of time could very easily make the untrained two-weapon fighting tactic attractive to a higher level fighter. The *equal challenge* undead creature could simply be very close to their last legs, but have their hands around the neck of an innocent. You have one combat round to vanquish the creature before it snaps their vertebrae. It's defenses are low (indeed, the creature is considered to be grappling) so you suck up the two-weapon penalties and go all out with your attacks.
Of course, there are problems with that as well - the shield a non-magical weapon unless it has enchanted spikes on it...
If you have a shield of bashing, you've probably taken Two-Weapon Fighting and Improved Shield Bash. Or perhaps you just happen to have one found in a treasure hoard somewhere, but that's getting back into "very contrived" territory again...Hypersmurf said:Alternatively, a Bashing Shield would also beat DR X/magic.