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  1. overgeeked

    Looking for specific mechanics in OGL / CC-BY products

    Thanks. I'll have a look. Ha. But I was looking for preexisting games. That might be considered cheating.
  2. overgeeked

    D&D General Players Decide when to Level Up

    My groups would be level 20 before the sentence fully left my mouth.
  3. overgeeked

    Looking for specific mechanics in OGL / CC-BY products

    I’m hoping to hive mind a few mechanics I’m thinking about including in a project but I want them to come from OGL or CC-BY sources. I’m fully aware I can just write whatever, but that misses the point of the exercise. I’m looking specifically for games released under the OGL or CC-BY games...
  4. overgeeked

    Check Out The Mutants & Masterminds 4E Playtest

    I absolutely agree. 3E is fiddly as hell and 4E looks to be even more fiddly. M&M is fantastic for gamers who like system mastery and an in-depth character creation mini-game. Some of that also makes it rather clunky in actual play. One of the great things about Green Ronin is they released...
  5. overgeeked

    Check Out The Mutants & Masterminds 4E Playtest

    There's a lot of basic adventures you can throw together with the playtest PDF. The best bit of advice I could give is don't get bogged down in the character creation and power math. Just use what's in the archetypes and skip the rest. The section on challenges is a great place to start when...
  6. overgeeked

    Check Out The Mutants & Masterminds 4E Playtest

    I’m curious about the license they’ll use. All prior editions were under the OGL. It would be hard to argue that suddenly they’re no longer bound by it considering all the works cited. But stranger things have happened. Considering how wildly open they’ve been previously I could see them...
  7. overgeeked

    Daggerheart General Thread [+]

    Definitely on the looser side while still existing. I've only run it a few times though. The races and mixed-race rules are fantastic. I absolutely love them. The homebrew kit makes the point about not mixing top-line and bottom-line features. But other than a few odd interactions, it doesn't...
  8. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    My people, do not trust the machine with anything, much less something important.
  9. 530434183_1068429172108448_3859497270691793167_n.jpg

    530434183_1068429172108448_3859497270691793167_n.jpg

  10. overgeeked

    5E24 Product Identity

    And they are great books. Thanks for those.
  11. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    Seriously, good luck. Sounds amazing. Sleeper vans and RV can get you through until you can build something.
  12. overgeeked

    Spoilers Star Trek: Deep Space Nine

    For me that's the main draw of Star Trek. Without that, it's just another shiny pew-pew show.
  13. overgeeked

    Daggerheart General Thread [+]

    That would be great. Though with the clear emphasis on PbtA-style play to find out, I'm not sure how well that will work. That said, as many have pointed out, bog-standard D&D is a fairly clear "fail state" of Daggerheart. If you ignore all the PbtA mechanics and advice you'll still get a...
  14. overgeeked

    Daggerheart General Thread [+]

    For a large group like CR I'd imagine a cap of 18 would work better. I don't remember Matt hitting the cap in Age of Umbra. But then he just kept spending fear like mad.
  15. overgeeked

    Daggerheart General Thread [+]

    Yeah. I feel you. It's definitely a shift in playstyle. To be fair, it's just my opinion. But it does strike me as needing something like the attitude presented in the Game Master's Handbook of Proactive Roleplaying.
  16. overgeeked

    Daggerheart General Thread [+]

    For something like a one-shot or a convention game, absolutely. For a campaign, I would say no. Daggerheart strikes me as a PCs front-and-center as protagonists style of game. In my view that means prepping situations that directly involve the PCs' goals and motivations rather than canned...
  17. overgeeked

    Draw Steel News

    Yeah. the biggest differences I'm seeing talked about are crunch and story/fiction mechanics. If you take 5E as a baseline of 50/50, Daggerheart is 75/25 with a push towards lighter story mechanics and Draw Steel is 25/75 with a push towards heavier combat-focused mechanics. Some quick...
  18. overgeeked

    Draw Steel News

    They also call out Daggerheart. Draw Steel sells itself as a tactical, heroic, cinematic, fantasy game. Tactical as in there’s crunchy combat on a grid with things like forced movement. Heroic as in you’re playing outright heroes doing good and fighting the good fight. Cinematic as in you...
  19. overgeeked

    Daggerheart General Thread [+]

    No. That’s why I called it advice, not a rule. I have read the whole thing at least twice now, but thanks for assuming. As advice goes, it’s pretty bad. As you note at length it contradicts so much of the other advice given in the book.
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