Nikosandros
Golden Procrastinator
That's fair, I wasn't trying to sell you the gameRight. Which is a thing, but these games (Daggerheart/Draw Steel) are already pretty far from my comfort zone, I dont think I need 2.![]()

That's fair, I wasn't trying to sell you the gameRight. Which is a thing, but these games (Daggerheart/Draw Steel) are already pretty far from my comfort zone, I dont think I need 2.![]()
Yeah. the biggest differences I'm seeing talked about are crunch and story/fiction mechanics. If you take 5E as a baseline of 50/50, Daggerheart is 75/25 with a push towards lighter story mechanics and Draw Steel is 25/75 with a push towards heavier combat-focused mechanics.OK.
Granted I have yet to receive my Daggerheart book (Tuesday) so have not given it a read, but other than maybe the forced movement and grid focus, that seems a lot like what Daggerheart is being sold like.
I think people have already done a good job describing the game, but I really am enjoying DaggerHeart, and I am enjoying reading Draw Steel. The difference between the two is that Draw Steel is much crunchier and grid/minis game. I loved 4E, and I think of Draw Steel as developing along those lines. I'd be playing 4E today if it had a robust VTT system available. Draw Steel feels like it's going to have that, but also take some of the advances in game design since 4E came out.Interesting. So what exactly would I as a prospective buyer be looking at Draw Steel for?
I think you watch Knights of Last Call, so you can go watch two(!!) six hour plus streams on Draw Steel. It's kind of crazy how much effort Derik put into discussing the game. The key is, what kind of game do you like? For a crunchy, tactical game ... I think this is a great choice. If that's not what you want, perhaps go with another system.
Well I was thinking that the six plus included it, but you're correct. You'll learn more about the game than from anywhere else. These streams were so long that I was only able to watch about half of one before finishing my work. I am in a rotation to patch servers that I control every few months, and this is a lot of waiting, so I get to watch videos while waiting for the blue bar to finish up. I wasn't even half done with the first one when I finished the task! So yes, these are a time investment. And I also agree with your points that this may be too much crunch for a lot of people, but I'm still going to give it a go and attempt to prove that wrong.Not to be pedantic, but more as a warning to others... Derik's second live-stream on Draw Steel was nearly 8 hours.
I would actually contest it might be opposite. The daggerheart combat mechanics seem to me straight out baroque when compared with draw steel. In daggerheart we have lots of dices of all types, 4 currencies to balance and a weapons table that almost make T&T blush. The out of combat "mechanics" of daggerheart seem to reduce to "please spend fear to do mean things you have to come up with yourself".Yeah. the biggest differences I'm seeing talked about are crunch and story/fiction mechanics. If you take 5E as a baseline of 50/50, Daggerheart is 75/25 with a push towards lighter story mechanics and Draw Steel is 25/75 with a push towards heavier combat-focused mechanics.
Don't be deceived about "movement and grid". That might sound like boring spreadsheet stuff, but it actually is essential for the cinematography. There are lots of abilities that moves people around, but this is not (only) for tactical placement.OK.
Granted I have yet to receive my Daggerheart book (Tuesday) so have not given it a read, but other than maybe the forced movement and grid focus, that seems a lot like what Daggerheart is being sold like.
Meanwhile the damage rolls are familiar to anyone has played D&D and the weapons just have a stat, a number of hands, a damage expression, and a trait.I would actually contest it might be opposite. The daggerheart combat mechanics seem to me straight out baroque when compared with draw steel. In daggerheart we have lots of dices of all types, 4 currencies to balance and a weapons table that almost make T&T blush.
I guess you missed the environments and social monsters - and the suggested moves.The out of combat "mechanics" of daggerheart seem to reduce to "please spend fear to do mean things you have to come up with yourself".
I feel like Draw Steel is a game you almost need to play in a VTT to speed things up and help keep track of all the little rules like Pathfinder 2e.Ok, so I saw both eps of the Delian Tomb actual play. A level one fight between 5 PCs vs... 8 (?) minions and 2 (?) captains was close to 2 hours. "?" noted because I'm not positive of the numbers.
And it wasn't like the players didn't know the rules. The GM was the lead designer, 3 players co-designers and two of them were employees who were part of the design process every step of the way.
That combat length isridiculousexcessive even for me.
Like, I think DS will have its fans because well-designed rules-heavy will appeal to some folk (and it does feel well designed, all the parts seem really well integrated with each other) but I struggle to see how a game this fiddly will engage most of the rpg hobby.
I'm glad it exists but beyond this year's release buzz, I don't see it having much traction in the marketplace.