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    D&D 5E (2014) D&D Next Q&A: 04/25/2014

    I think you are right here, but with the much wider level of monsters you can use in 5e (due to bounded accuracy), the CR just doesn't tell that much, and it gets outright confusing at low levels when a CR2 monster looks twice as tough as a CR1 monster (look, the CR is double!), and completely...
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    D&D 5E (2014) D&D Next Q&A: 04/25/2014

    There won't be any 1:1 mapping between CR and XP, because as they stated: In other words, you can't make an appropriate challenge by adding the CR of the monsters together (except maybe when CR = Character level). You need to add the xp together. If that's the case, comparing xp instead of cr...
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    D&D 5E (2014) D&D Next Q&A: 04/25/2014

    When the XP value is what you use to check how badass a monster is when creating encounters, why bother with CR at all?
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    D&D 5E (2014) D&D Next not planning to compete against Pathfinder, Splatbook Hints

    You mean when they were busy with the hugely popular D&D 3E? I doubt we would have Paizo/Pathfinder without it. I don't have any salesnumbers, but I am quite confidant that the tabletop rpg industry is much bigger now than 15 years ago.
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    D&D 5E (2014) D&D Next not planning to compete against Pathfinder, Splatbook Hints

    To me, this sounds like a better conclusion. Mainly because they need to publish something new regularily to get free publicity for their main product, and secondarily because those books will probably sell really well. Regarding the advantages of fewer items selling better, I am assuming that...
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    D&D 5E (2014) Legends & Lore 4/21

    You already have plenty of replies here, but I do get your comment. It really felt like Keep on the Shadowfell was created using something like this, and with those 10' rooms made into 20' rooms. On the other hand, tables like these are actually quite good to get your imagination going. It's a...
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    D&D 3.x A thought on salvaging 3e feats for 5e use

    Sounds like a good house rule to me.
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    D&D 5E (2014) When should our warriors see their first +1 longswords?

    oxybe that's relevant information for earlier editions of D&D, but I am not sure if it's relevant for 5e. As far as I understand, that +1 weapon might be the only one you get in that campaign (probably depending on how far you run, it but for a level 1-10 campaign, it seems quite likely to...
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    D&D 5E (2014) When should our warriors see their first +1 longswords?

    This sounds like a good way to run it. Personally, I like good magic items to be in the hands of a skilled opponent. You want those gauntlets of ogre power? Just go grab them from the badass using them. This makes the players have a love/hate relationship with those encounters. They are really...
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    D&D 5E (2014) How do you feel now that the game is 97% done

    The poll makes no sense when we haven't seen any of the work they have done the last 3-4 months. Pink flowers it is. I liked the direction they were going then, and from the spare sprinkling of information we have gotten since then, I am pretty happy. Since I have been through a couple of...
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    D&D 5E (2014) D&D "Core" Settings

    I think that if they wanted to add a rules expansion that handles PC's becoming rulers of a domain, Birthright would be an interesting setting to use. If they also tied it in with the already existing material they have published (that's available from dndclassics.com, I think it might very...
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    D&D 5E (2014) Short Rest Poll

    If you don't have lots of doors in your dungeon, I think a fight is audible at up to a couple hundred feet. Designing around that would make the dungeons, well, not dungeons as we know them. ;) As you say, when designing dungeons, it makes a lot more sense to create a big area with multiple...
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    D&D 5E (2014) Short Rest Poll

    I really dislike the "5 minute rest" in dungeons. Somebody fighting should be easily audible pretty darned far away. Metal striking metal is really really loud. Premade adventures with dungeons often assume you can rest between encounters, especially in 4e, but from a simulationist view it makes...
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    D&D 5E (2014) Better pics from PAX East

    I have started a campaign that will use Reavers of Harkenworld and Madnes at Gardmoore Abbey. Both look really solid. They kind of remind me of Red Hand of Doom who got voted as the #2 adventure in a wotc poll. What makes those three adventures so good (in my opinion) are that they can be run...
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    Dungeons?

    After running RttToEE I really got my fill of dungeons. I am currently playing the first 4e modules and I think they stink because of railroady dungeons. Blergh. :p I am currently running Reavers of Harkenworld, and will then run Madness at Gardmoore Abbey. Both features dungeons, but neither...
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    Pathfinder 1E What race would you choose to dominate a setting.

    I first voted for Humans, but when I think about it, Post apocalyptic sounds much more interesting. My current campaign is human dominated, but it's been done a hundred times already.
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    D&D 5E (2014) XP and You

    I usually just tell my players when to level up, but I am going to start handing out xp again. I am not going to calculate what they should have from what they have done, but the xp they need for 1/3 of a level for instance. Let's say I want the players to level up every three sessions, I will...
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    House Rule: Ammunition

    Sounds like the worst of both worlds.
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    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    That sounds like 5e with just the basic classes, always selecting stat gain instead of feats and without skills. I expect it to play quite similar to D&D Basic, but with bounded accuracy. I really hope they lay out the 5e basic as the default option, with the other options: skills, complex...
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    Combat/To-Hit Matrix

    You don't have to look at a table, you just subtract your dice roll from THAC0 and tell the result. For example: d20 roll of 13 with a THACO of 15 gives 15-13 = 2. In other words, you hit AC 2. The fighter had 1/1 progression (one lower THAC0 per level), the cleric had 3/2 progression (three...
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