Ever since 4th Edition became a thing, adventurers have been able to stop mid-excursion to powder their noses and recover some of those precious hit points. Previously, it was assumed a break of about five to ten minutes followed each combat, but this was for catching one's breath and cleaning equipment. Hit point recovery only happened by bugging the cleric. These days, PC groups can choose points to stop and rest, getting back hit points and other resource types.
Since the short rest is an important part of the 5e healing puzzle, let's hear what people think about its place in the game. Assume that the actual recovery mechanic - hit dice, healing surges, fixed rate recovery, or a poke in the eye - is the same in all cases.
Since the short rest is an important part of the 5e healing puzzle, let's hear what people think about its place in the game. Assume that the actual recovery mechanic - hit dice, healing surges, fixed rate recovery, or a poke in the eye - is the same in all cases.