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    My HP Fix

    We could mix ad match the two proposals. What about some "stabilizing" mechanic?
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    My HP Fix

    Nice idea!! Well, I'd personally add something to the bare Con, following character's advancement. You know, just to represent the fantasy trope that an epic character can suffer wounds that would kill a lesser man. I'd say Con + level could do. Then, in order to differentiate Health Points...
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    D&D 5E (2014) My D&D Next Wishlist: Bring back XP for GP!

    I think XP for GP to be perhaps the only thing stupider than negative AC in D&D...
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    Bounded Accuracy L&L

    There are a lot of other things, most of them I guess we still don't know, that can be used to "insulate" BBEGs from low level heroes. For example, judging solely what was written in the article, they could give epic monsters high damage resistance, so that only high level heroes have a chance...
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    Presentaion of Spells: To Prose or Not To Prose?

    Fluff is great, but I want to to be able to play my character just with its 1 max 2 sheets without having to refer to other books 99% of the times. So, C. Complete stat block above, with fluff below. Better still, an appendix, possibly in addition, not in stead of, of all spell blocks in...
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    Stacking advantage: doing the math

    Absolutely!! One of the philosophies of 5ED seems to be "roll only when it's needed". With advantage rolling 15 or more becomes an average check (about 50% success). With double advantage 17 becomes the average. With triple 18. There's no point of rolling with more than triple advantage. If...
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    The Playtest Fighter

    True, but that could be said of EVERY class. Why should it be the fighter? Personally, I know more people willing to play a wizard of sort than a fighter. There's as much need for a wizard that can only wiggle it's wand around yelling "expecto patronum" as there is for a fighter that can only...
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    Stacking advantage: doing the math

    If I'm not mistaken, this ia a table showing the percentages of success on a target number 1 to 20, for "No advantage" to "Triple advantage". 1 100.00% 100.00% 100.00% 100.00% 2 95.00% 99.75% 99.99% 100.00% 3 90.00% 99.00% 99.90% 99.99% 4 85.00% 97.75% 99.66% 99.95% 5 80.00%...
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    Stacking advantage: doing the math

    In the "middle ground" of percentages, i.e. when the single die success percentage is between 40% - 60% yes, you get a big bump, because the probability curve becomes bell-shaped. On the extremes the deviation is less pronounced.
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    Stacking advantage: doing the math

    I was thinking, too, of letting advantages and disadvantages stack!! After all, advantages never let you achieve a result better than the maximum you could roll anyway. They only make you closer to that (the opposite for disadvantages of course). So, you total up all advantages granted by...
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    The Playtest Fighter

    For me, this fighter is ok as long as there is another fighter "build" which can do all the fun and crazy stuff that the 4Ed AEDU fighter could.
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    D&D Blog - Kings and Castles

    Absolutely quote. I'd also add that it should not be limited to high level characters. After all, not all kingdoms should have 36th level rulers a la Alphathia, and conversely people would like a superpower planar high play without having a kingdom to rule. A nice boxed set with rules for...
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    D&D 5E (2014) Crazy Ideas 5E Should Not Adopt

    68) All classes will be replaced by Angry Birds. In core you can choose: Red Bird: defender White Bird/Blue Bird: controller Yellow Bird/Black Bird: striker Other birds in later modules.
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    D&D 5E (2014) What Races for the 5E PHB

    A thing I think many people IMHO seem to overlook that the fact that "5E is going to be modular" doesn't mean "every module will be in later supplements". Some modules serve well in later books. But some should be in the base books. I expect for example from what I'm reading that a detailed...
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    Why do we really need HP to represent things other than physical injuries?

    I don't care at all about Rolethis and Runethat, I care about D&D. If another system has something worthy, I'm happy if the system I like implements something similar. Expecially if I specified that it should be optional. And, yes, it's personal validation. I'm just stating what I would like...
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    Why do we really need HP to represent things other than physical injuries?

    Personally, I think after 4 editions D&D is ready for wound point/stun point system or whatever you want to call it in the core. 4e went close with that with heal surges, but it failed with having all of them get back at the end of the day instead of via healing, which angered a lot of people...
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    How about alignment?

    I think that if there's something in 5E that really needs to be done in an optional module is the alignment subsystem. This very thread highlights how many different interpretations of alignments are there and defaulting to one by core would inevitably make people angry. That doesn't mean it...
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    D&D 5E (2014) Rangers in 5e

    Coming from BECMI, I never had big nostalgia effect for Rangers. IMHO, a "module" or "theme" strongly themed to wildeness/scouting/survival/herbalism that could be tacked to other classes would be more than enough. Give it to a 2WF fighter: you have Aragorn. Give it to a bow specialized...
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    D&D 5E (2014) What Races for the 5E PHB

    Happens, when they're so short. Anyway, I voted Human, Elf, Dwarf (other, actually), Halfling, so that classicist and tolkeniards can play the game they want, plus Orc, Pixie, Dragonborn, Minotaur and Shifter, so a lot of other archetypes can be covered (outcast/bad race, fairy, scaly, hulk and...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I'd like they keep a lot of balance in classes in the next edition, in the sense tat I'd like EVERY class to be able to be on par in combat, if well built. With that I mean by min-maxing feats, ability scores, themes, powers or whatever mechanic they decide to implement. Similarly, I'd like...
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