One thing I've always liked the idea of in D&D, but which has never been strongly enough rewarded, is the idea of characters maneuvering for advantageous positions. In the past we've had +2 flanking bonuses, in some editions a measly +1 higher ground bonus (which was too small and fiddly for anyone to care about), and bonus/penalties for standing/prone.
For example, I kinda imagine a difficult shot which, say, a guy with a crossbow normally would find it very hard to make. But by stacking the odds in his own favour - findind a decent spot on higher ground, being hidden, various other things - he can make that shot easier and attempt a shot that he normally wouldn't.
Bonuses of +2 were never really enough for that. Advantage sounds like it will be. However, advantage doesn't stack, so he is not rewarded for taking multiple measures to improve his chances. He just has to pick one.
So my question is this:
We've got a thread on the bonus equivalent of advantage (+3/+4, IIRC). I assume that if advantage were to stack (roll three dice, roll four dice) the statistical benefit would suffer from diminishing returns, which sounds good. But what would the statistics be? Would allowing advantage to stack create virtual certainties most of the time?
What if the target was taking his own actions to give you disadvantage, thus reducing the number of dic you roll - that could lead to some interesting tactical play with movement and positioning being important. I get higher ground, but he is behind a waist-high rock (at the simplest level - that's how it would work without stacking); but what if each of us were trying to take a couple of other measures, too? I'm also hiding, and he crouches. And so on.
For example, I kinda imagine a difficult shot which, say, a guy with a crossbow normally would find it very hard to make. But by stacking the odds in his own favour - findind a decent spot on higher ground, being hidden, various other things - he can make that shot easier and attempt a shot that he normally wouldn't.
Bonuses of +2 were never really enough for that. Advantage sounds like it will be. However, advantage doesn't stack, so he is not rewarded for taking multiple measures to improve his chances. He just has to pick one.
So my question is this:
We've got a thread on the bonus equivalent of advantage (+3/+4, IIRC). I assume that if advantage were to stack (roll three dice, roll four dice) the statistical benefit would suffer from diminishing returns, which sounds good. But what would the statistics be? Would allowing advantage to stack create virtual certainties most of the time?
What if the target was taking his own actions to give you disadvantage, thus reducing the number of dic you roll - that could lead to some interesting tactical play with movement and positioning being important. I get higher ground, but he is behind a waist-high rock (at the simplest level - that's how it would work without stacking); but what if each of us were trying to take a couple of other measures, too? I'm also hiding, and he crouches. And so on.