Search results

  1. Paul Farquhar

    D&D General Self-Defeating Rules in D&D

    I don’t see why. I can think of plenty of historical examples of other paths to kingship. Henry VII for example started out as an adventurer with a dubious noble background.
  2. Paul Farquhar

    D&D General Who else was resistant to Eberron for awhile before falling for it?

    It doesn't have much art. What it does have is far more text than you will find in any art-stuffed WotC publication.
  3. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    I wouldn’t call it that. Given its octahedral shape, whilst level 5 is large, the other levels were quite compact. It was a large dungeon, but nothing like the size of Barrier Peaks, even the cut down version in Infinite Staircase. Susan and Bob.
  4. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    The real pyramids where built in the middle of a flat plain. But they were partially buried in the sand from the end of the pharaonic period until the 18th century I think.
  5. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    It doesn't say, (apart from calling it "Great") but to fit the contents it must be at least as big as our Great Pyramid (remember width determines height, and much of the structure is solid stone), which would be 480 ft. Addendum. I've just noticed that the Blackpool Tower (which I know well)...
  6. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    Just a note, I did a quick goggle search and it tells me that the Great Pyramid is visible from 20-30 miles away (around 5 hexes).
  7. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    It implies that the ghost just moves off in the direction of the pyramid at a pace faster than the PCs can follow (having delivered its message, ghost exits stage left). It supposes that once the party have the direction they will be able to stick to a straight course. They don’t need to...
  8. Paul Farquhar

    D&D General Why do we color-code Dragons?

    There are other examples of colour coded dragons in fiction, such as Anne McCaffrey, and even Tolkien (dragons are colour coded on an individual basis). I think it has its root in heraldry though. Most notably the red dragon of the Britons (later Welsh) vs the White dragon of the Saxons, that...
  9. Paul Farquhar

    D&D General Why wouldn't you run a Dark Sun game?

    That was the point - TSR felt the D&D chassis could do much more than generic fantasy. If you look at the very early D&D stuff there was a lot of stuff from from John Carter in particular, which they had to remove for copyright reasons. Dark Sun was, as first conceived, John Carter with the...
  10. Paul Farquhar

    D&D General D&D memes thread discussion…

    I ain’t never seen a horse fly.
  11. Paul Farquhar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    I think this is changed from the original. I haven’t looked at it for a long time, but it had a wilderness hex map with a bunch of encounters. The ghost would appear when the party approached within a few miles of the pyramid and point the party in the right direction. They didn’t need to follow...
  12. Paul Farquhar

    Violence and (Geek) Entertainment

    Maybe. I wouldn’t claim to “get” King, and have never enjoyed his work. My personal impression is he wallows in misery and the awfulness of humanity without offering any hope.
  13. Paul Farquhar

    D&D 5E (2024) Heroes of the Borderlands

    "The size of a piece of paper" :unsure:
  14. Paul Farquhar

    D&D General Ditching Archetypes 6E?

    And that relates to archetypes how? The AC arms race has been an issue at high levels since 1st edition. It's built into the hit resolution system. If you want to fix it it's "roll to hit" that you need to change, powers and archetypes are a sideshow. Or just use the 1st edition solution...
  15. Paul Farquhar

    D&D General Who else was resistant to Eberron for awhile before falling for it?

    Yeah, I was resistant to it at first, because it was too radically different to what I was used to. As I got older I realised that my conservatism was a mistake, and like Eberron (mostly, I'm not a fan of entrenched nobility as rulers), especially the logic of considering the impact of magic on...
  16. Paul Farquhar

    D&D General Ditching Archetypes 6E?

    You can make higher levels tougher by using higher than suggested CR enemies. Or getting some less skilled players. The difficulty bar is intentionally set low because "everyone dies" doesn't make for a satisfying narrative. I don't see the connection between archetypes and game difficulty.
  17. Paul Farquhar

    D&D General Ditching Archetypes 6E?

    Good design is predicated on having a clear objective.
  18. Paul Farquhar

    D&D General Ditching Archetypes 6E?

    Why? What problem are you trying to fix? Without knowing what you are trying to achieve, The only comment I can make is “if it ain’t broke don’t try and fix it”.
  19. Paul Farquhar

    Violence and (Geek) Entertainment

    A good superhero (and other genre movie/TV show) is all about the subtext. Thunderbolts isn’t about a bunch of underpowered heroes fighting an overpowered villain. It’s an allegory for depression, and shows traumatised people supporting each other. The problem with Man of Steal was its subtext...
Top