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  1. K

    D&D 5E (2014) What level should I make this invocation: At-will Shatter

    Thats a better AoE & longer range than the 9th level artificer artillerist fire cannon and a less resisted damage type that in some cases actually doubles. The artillerist cannon can be self mobile and has hp so it can also be a form of meat shield, but it takes a 1st level spell for every...
  2. K

    D&D 5E (2014) Which PC would you Haste?

    Yeah, the fighter is the only clear choice. I might haste whoever would benefit from a speed boost. The extra attack isn't a big deal but a free dash on top of double move speed could make a big boost depending on play style. Cast a spell with 120ft of movement has options. If the rogue...
  3. K

    How do you keep your GM notes?

    I started using a DOS database. Then on my Palm devices I kept things in the notes app with the wiki plugin and all files synced to the PC. Now I use Obsidian, which runs on all my devices and keeps the files in simple markdown/text files. Obsidian is awesome. A relationship graph...
  4. K

    The Notetaker role

    If you are being "the" note taker, it should be as close to objective and as complete as you can. Otherwise your notes are just fiction and not actually of any utility to the group. Which isn't to say you can't write it "in character" to add flavor and for your own entertainment. Notetakers...
  5. K

    D&D 5E (2014) Running Tier 3 D&D 5e

    I agree with all of this in general but would like to add some nuance from my experience. Another way to think of encounter tactics is to think of them as a cultural or regional. They can be used repeatedly in specific locals. I.e. slippery, sliding shale that threatens to send PCs over...
  6. K

    D&D 5E (2014) Running Tier 3 D&D 5e

    As players get more tactics, GMs need to do the same. There are things you should never do at lower tiers because it's a guaranteed TPK. But these are heroes that can survive those threats. In general: Action economy - More is better. be willing to use numbers of enemies. It requires some...
  7. K

    Designing a medieval map

    I would suggest you make your modern GM map for your own sanity with points of interest and their connecting roads Then make yourself a grid with travel times between adjacent points along the common path; whether that is boat, path or road. Redraw the map using 1 day=1 unit but keeping things...
  8. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    Keep in mind, Forcecage won't work on many winged Large creatures while in flight (or with their wings extended to make slam attacks), many Huge creatures can be more than 20ft tall (some giants) or long (tyrannosaurus) and Gargantuan critters just ain't going in there ever. And if they don't...
  9. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    If you don't want the PCs to face a dragon in a terrain of the dragon's choosing that has the maximum preparations (aka the dragon's lair), simply don't let the lair be located (scrying returns blurry images, divinations report "uncertain", etc) and force them to ambush the dragon in the open.
  10. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    Forbiddance is a permanent spell that the dragon could have made a deal to acquire, or taken a lair belonging to another dragon that already had it. If you go Forbiddance, it took a month to cast so there's no reason there wouldn't also be an array of Glyphs of Warding cast by the cleric...
  11. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    Not sure if this is visible to all or because a friend shared it on DDB, but Draconomicon has an adult/ancient red dragon lair and it is a volcanic caldera several hundred feet across, probably a hundred feet deep, with a number lava pools and caverns carved into the pumice. I would say more...
  12. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    No lie. This isn't a mindless beast or an ignorant wyrmling. We're talking about a powerful creature that has been around for close to a millenia.(it's been alive for half again longer than Europeans knew about the Americas) It's survived territorial battles with other dragons, probably come...
  13. K

    D&D 5E (2014) Should Explicit Monster Roles Return?

    I'm not sure I like a single role being assigned in the MM. A cr6 creature can be anything from a solo to a mook depending on the PC level. If anything there should be like a role per tier (i.e. the cr6 gets tier 1:solo, tier 2 elite, tier 3 soldier, tier 4 minion)
  14. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    I don't have fizban so I pulled the biggest evil dragon out of the MM, which is a cr24 ancient red dragon.
  15. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    Depends on how smart or stupid you play the dragon. I am confident I could make a cr24 ancient red dragon out of the MM challenge a group of 5 level 20 PCs.
  16. K

    D&D 5E (2014) What Level To Hunt A Great Wyrm?

    Solo creatures can be hard to balance. The encounter math says 5x PC20s is looking at a Hard encounter and 5x PC19 is Deadly. IMO boss battles should be at a minimum Hard, with the possible exception that you already threw several waves of minions to exhaust the party. Consider the realities...
  17. K

    Describe your last rpg session in 5 words

    Eleventh...sesssion..in...this...dungeon....
  18. K

    Good stronghold rules?

    Not wanting to derail the conversation further beyond pointing out that it would be a strange thing for someone to spend a nest egg equivalent to a life of leisure at the income level of a scribe or well-trained hireling (~40 years at ~1gp/day =12,000gp) just to become an inn keeper that...
  19. K

    Good stronghold rules?

    I haven't played PF outside of a few one shots so I don't have context for some of this. Is it intended to be a giant money sink? Or some weird way for PCs to buy magic items without buying magic items? One of the examples is a house and inn requiring more than 50,000gp equivalent.given that...
  20. K

    Good stronghold rules?

    3e had the Stronghold builder's guide. It was OK but felt more like fantasy interior decorating to me. I upgraded to Mms:WE, which has a highly detailed system for economics, construction, artisans and staff plus rules on generating cities, guilds and entire regions. I love it but I also love...
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