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    D&D 5E (2014) A Compromise on Hit Points

    How about this based on your suggestions for hit points. I've also included healing rules. Choose a class. Healing Rules All classes in this campaign have been taught by the cleric how to make and maintain a maximum number of daily healing potions based on their class. The healing potions...
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    D&D 5E (2014) Automatic Damage Is Still a Problem

    This still isn't working out. With low starting hit points, it is terrible. Clone the elf wizard. Each has 6 hit points. Each has Magic Missile automatic 1d4+1 damage Burning Hands 4d4 damage roll 1d20+int mod? versus the attacker's DC10+int mod for half damage. The first wizard casts Magic...
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    D&D 5E (2014) A Compromise on Hit Points

    I have concerns with both low hit points and automatic hits. Let's say that 2 wizards face off each with 6 hit points. They are both armed with Magic Missile doing an automatic 1d4+1 damage to each other. Burning Hands, each saves 1d20+int mod? for half 4d4 damage verses DC10+int mod. This...
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    D&D 5E (2014) A Compromise on Hit Points

    Could it be that players don't feel challenged by monsters because the game designers are afraid of killing off the players too easily because their character hit points are too low? I certainly think that when dming this play test. Question, are all of you also running npc's that emerge as...
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    D&D 5E (2014) Great news on Skills

    Let's answer some questions. How much of tracking an animal is pure ability such as Wisdom? Why? How much of tracking an animal is learning to track from an expert? Why? Should people who have no tracking skill be allowed to try to track at all by the dungeon master? Why? Should factors such as...
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    D&D 5E (2014) A Compromise on Hit Points

    Thanks for all the comments. I agree. If we have multiple ways to roll stats, why not have multiple ways to roll for hit points at 1st level. Let each game agree upon and decide which hit point system they will use.
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    D&D 5E (2014) A Compromise on Hit Points

    I'm not satisfied. Start characters at 3rd level? Start the campaign with fewer fights? I don't understand. Do your 1st level monsters need a natural 19 or 20 to hit? I'm not making any exceptions for wizards in the back who get shot in the eye with a crossbow bolt. They are dead. First level...
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    D&D 5E (2014) A Compromise on Hit Points

    These ideas are not mine, they are compiled from several of your comments on this forum. A character starting a game with 6 hit points is just too low. That absolutely leads to a lot of serious problems. It is a deal breaker and it really sours the new player experience. NO! A character...
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    D&D 5E (2014) Happy with Play Test 2 Direction BUT..

    The latest play tests do have attack rolls. I'm fairly happy about that. I'm specifically talking about Dwarves being totally immune to all poisons and Elves being totally immune to all charms. Ehhh, but I not adamant about any of this. Just nitpicking.
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    D&D 5E (2014) 5E Character Creation

    Daily Healing Sources(Prayers, Potions, Scrolls, ..), that might work.
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    D&D 5E (2014) Happy with Play Test 2 Direction BUT..

    That is an excellent argument. So casters should sometimes roll if the spell relies on their aim. Targets should roll a DC if they are trying to avoid or reduce damage from a spell. Some spells should let the caster roll to hit, other spells should make the targets roll a DC to avoid.
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    D&D 5E (2014) Happy with Play Test 2 Direction BUT..

    Ah, well that is a good example where a charm spell won't work on a non-intelligent being anyway. It also, might be argued that skeletons are immune to piercing only weapons. So, there should be some degree of immunity in the game. Just not complete immunity.
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    D&D 5E (2014) Happy with Play Test 2 Direction BUT..

    There are a few things that I would like to see the designers drop. 1.) The first thing is to drop all complete immunity and automatic success from the game. That is just boring. Give Advantage or give a bonus to save if you want. Take away the dexterity bonus to armor class if the target is...
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    D&D 5E (2014) 5E Character Advancement

    What three racial traits should humans have?
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    D&D 5E (2014) 5E Character Creation

    Such as "Daily Allowance of Healing Items"?
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    D&D 5E (2014) Let's Talk about Scaling 5th Edition Spells

    This is what I want too. Can all of you commenting give me an example of a spell you would design that would be effective at 1st level and at 20th level?
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    D&D 5E (2014) Let's Talk about Scaling 5th Edition Spells

    I don't like the idea of 1st level spells being worthless when the caster reaches higher levels. Spells should increase in power. Here are just a few of many ideas I have for doing that. Spell casters sacrifice hit points when leveling up so they must have a rewarding trade-off in the form of...
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    D&D 5E (2014) 5E Character Creation

    I'm thinking that this issue can be resolved like this. The Dungeon Master and the Players of each game need to decide if they are going to use static hit points or roll hit dice. The reason that I defaulted to static hit points is that I could structure the entire game on knowing how many...
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    D&D 5E (2014) 5E Character Advancement

    I figured out the XP advancement in the second play test was accelerated on purpose. I'm specifically referring to the Character Creation, Races, and Classes PDFs.
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    Revised Armor and Weapons Tables

    Suggest a format and I'll do the work.
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