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  1. R

    Losing interest....

    I must echo my concerns with the O.P. and B.T. here.
  2. R

    Spell Casters Should Be Creative

    You don't end up with everyone taking two actions. Lower threat monsters get 1 action and higher threat monsters get multiple actions. It worked very well in the play-test. Fighter's Surge and Cleave work quite well. I just think that we should regulate the multiple actions to 1 additional...
  3. R

    Spell Casters Should Be Creative

    What if characters were allowed 1 reaction and 1 action at 1st level? 2 reactions really do slow down game play.
  4. R

    Spell Casters Should Be Creative

    Here is yet another idea about multiple actions per turn. A martial character could attack 2 enemies at 5th level and 3 enemies at 10th level and trade one action for a reaction out of turn. A caster character would get 1 action or 1 reaction spell at 1st through 4th level and 1 action and 1...
  5. R

    Idle Musings - D&D design scope

    I hear you Crazy. Here are what I think the design goals should be. D&D should have a core system consisting of things that a majority of players agree on. It should have an optional module for players and DM's that prefer a "Theater of the Mind" experience without a battle map grid and...
  6. R

    The Negator; the Spell-Breaker; The Mage-Slayer...

    I'm purposing something similar as an out of turn reaction. You get only 1 reaction from 1st to 20th level and you have to trade a standard action during your turn for it. Dispel Magic abjuration/reaction/class lvl 3/int vs int(spell) or vs wis(prayer)/You forsee a successful spell or prayer...
  7. R

    Why not treat the action economy... like an economy?

    It would work. If move cost an action point then rather than attack you could spend 2 action points to move twice your range per turn. If you don't move at all and stay in one place you could use that move point for an attack. We already have Dodge Action and other kinds of actions in 5th...
  8. R

    A Time Limit On Multiple Actions Per Turn!

    I hated real-time reactions in Final Fantasy X-2. But at least with a table-top game the players will have time to think about it until the beginning of their turn. It doesn't seem like too much pressure.
  9. R

    [Combat] Fighting Styles

    It adds a new level of fun and sophistication to the game. The Dodge Action for example is great as it is now effective. But I think that we have to be very careful about how many actions per turn a character can have. We also have to be careful to normalize the damage to 1[w] per attack with...
  10. R

    [Combat] Fighting Styles

    I could see a character engaging in a windmill style attack at 20th level able to hit with a main weapon then an off-hand weapon the first foe, then swing around and hit again in the same fashion for a total of 4 attacks per turn. The momentum of the game works best though if everyone is...
  11. R

    [Combat] Fighting Styles

    I'm all for it as long as the multiple actions are a part of an action economy that keeps all actions per turn to a maximum number per level. I think it will fit in nicely with the off-hand weapon rules that existed in previous editions.
  12. R

    [Combat] Fighting Styles

    I never heard of Earthdawn and am looking for RPG material that uses multiple actions. I'll have to check that out.
  13. R

    The Healing Paradox

    How about experience points for killing monsters and experience points for meeting a goal even avoiding killing monsters and completing skill challenges that goal could be getting treasure or information rescuing someone negotiating something
  14. R

    D&D 5E (2014) 5e Skills - Why I Think a Defined Skill List Would Be Better

    I love what 5th edition has done with skills and I don't want many changes. I didn't even notice that the Cleric with high wisdom was better at finding traps than the Rogue. People on ENWorld are saying it is a poorly designed Rogue and I agree, but it does point out something we need to...
  15. R

    [Combat] Fighting Styles

    One thing to consider when talking about 2 handed weapons versus 1 handed smaller weapons and shields, the Romans really kicked Barbarian butt with those little poking short swords through that turtle shell shield formation. Just something to consider. If 2 handed weapons are going to do more...
  16. R

    A Time Limit On Multiple Actions Per Turn!

    We just discovered a really fun dynamic for multiple actions per turn or 1 reaction out of turn. If the DM announces an attack on the character, the player must shout his or her reaction to stop the DM immediately after the attack, or damage or event. If the player doesn't react fast enough...
  17. R

    [Skills] Solutions to the oblivious rogue problem

    I agree. Every rogue type should be trained in Perception.
  18. R

    Wait For An End of Summer Play-Test?

    Do you want to share with us your converted monsters so we'll have something to do?
  19. R

    [Skills] Solutions to the oblivious rogue problem

    Bob's basket should be better than Chris'. Angus should not be allowed to make a basket. Angus' 18(+4) won't be a factor in basket weaving at all. Bob will have two sets of bonuses (+4)natural and (+6) trained. Chris will have (+0)natural ability and (+6) trained. When there is a contest of...
  20. R

    Wait For An End of Summer Play-Test?

    Should we wait for the designers to give us more information we need to discuss such as character building, themes and backgrounds, level-up progressions, action economy, weapons, armor and healing? Or should we start speculating and discussing how these things not mentioned by the designers...
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