Should we wait for the designers to give us more information we need to discuss such as character building, themes and backgrounds, level-up progressions, action economy, weapons, armor and healing?
Or should we start speculating and discussing how these things not mentioned by the designers should be?
I was quite surprised that the surprise mechanic was an issue. I saw nothing about it on the forums I visit.
I'm interested in working on weapons next. How can each weapon be unique, relevant and what are your best ideas on weapons?
I'm hoping we'll get a play-test update each month. I want to continue these play-tests but I'm already bored with The Caves of Chaos. I'm seeing other threads on how to convert old modules to the new 5E mechanics.
Or should we start speculating and discussing how these things not mentioned by the designers should be?
I was quite surprised that the surprise mechanic was an issue. I saw nothing about it on the forums I visit.
I'm interested in working on weapons next. How can each weapon be unique, relevant and what are your best ideas on weapons?
I'm hoping we'll get a play-test update each month. I want to continue these play-tests but I'm already bored with The Caves of Chaos. I'm seeing other threads on how to convert old modules to the new 5E mechanics.