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    Dungeon Adventure Discussion

    There was one adventure with three sisters (identical triplets in fact) that had been murdered and were now ghosts which I ran twice. It might be the Ghost of Mistmoor (#35), but I'm not sure. It was a great spooky adventure, and confused the heck out of characters, since the three sisters...
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    Monster Manual II

    Also, I hope they have some new summoning lists and that there are some more powerful good creatures on them. I played a 17th level neutral cleric, and the rest of the party (mostly good) kept getting PO'd at me for summoning bebeliths all the time. I would've been happy to summon something...
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    Monster Manual II

    I wonder what the layout will be like. It seems like a lot of wizard's employees have commented that they would change the format of the original MM if they could. I'm guessing it will be column based, so that you get one monster per column of text, with more complicated monsters getting...
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    By the Book: Intelligence Changes and Skill Points

    Found an Answer! PHB page 145: 'Your Character's Intellegence modifier affects the number of skill points he or she gets at each level. This rule represents an intelligent character's ability to learn faster over time (and the slower rate of dim-witted characters), so use the Intellegence...
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    By the Book: Intelligence Changes and Skill Points

    Here's the short version of my question: How do spells or items that effect intelligence effect skill points? I'm looking for something official in a core book, a sage advice addressing the topic, or (if nothing else) a designer opinion. The research I've done is as follows: 1. There are no...
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    Sean Reynolds Let Go

    Hmmm... I'm pretty picky about what I let into my game, and since I don't have a large budget or enough time to go through the d20 stuff, I generally limit my players' options to the WotC books. The only exception is stuff by Monte, which I basically view as official. He's also provided a...
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    (OT) Mage (the game)

    It's an interesting game, though it's magic system's open endedness makes for quite a few bugs. It's freeform with 9 spheres that you have ranks between 1-5 in (starting characters are limited to rank 3, which is generally enough to throw fireballs, although that's not a good idea). IMO, if...
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    No experience for summoned creatures?

    The range of fireball is long. A 13th level caster could be 900 feet away (aka, 300 yards) in an empty field throwing fireballs. The summoner on the other hand decides that he's thirteenth level, and figures that an air elemental flys at a speed of 100, so he should just cast it at the edge...
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    No experience for summoned creatures?

    Hypothetically speaking... If a party gets xp for killing summoned monsters provided that they can't get at the caster, does that mean you can have the party wizard cast summon monster and teleport away? The rest of the party kills the monster, and since they can't touch the caster, they get...
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    2e Psionics vs. 3e Psionics?

    I'd also chime in and say that on top of being not very well balanced, they were a bookkeeping nightmare. As mentioned, psionics didn't merge very well with the core rules and they resulted in a huge bookkeeping chore to use. You had to calculate MTHAC0's and MAC's (as if regular THAC0 wasn't...
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    5' step+spells=AoO? Y/N?

    Big Quote from the SRD: "Threatened Area A combatant threatens the area into which it can make a melee attack, even when it is not a combatant's action. An enemy that takes certain actions while in a threatened area may provoke an attack of opportunity from a combatant. A combatant normally...
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    Hypnotic Pattern

    I agree with kreynolds, seems clear to me. If the spell was supposed to make people helpless, stunned, or otherwise incapaciated, it would use one of the game terms for those conditions to state that. 'Heedless of all else' is just flavor text, it does not have a game equivalent like stunned...
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    Endurance Feat effects?

    IIRC, the swimming rules/holding breath are in the DMG. The phb should have the rules for running in the movement section.
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    ECL of monsters: Playtest of a centaur

    It would also be interesting to see a centaur thief. If they're able to make extra hoof attacks, that's going to add more sneak attack damage in a round than a comparable level thief could make. Tack on a strength bonus, and that could be ugly.
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    Preparing spells every 8 hours?

    Wow, I'm the only voter for A who is posting here and I'm not even all that passionate about it. :D Anyhow, rereading the text about prepping spells, I see that the words 'day', 'daily', and 'for that day' come up quite often. I suppose I've always considered that the phrase 'spells per day'...
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    Question regarding Lasher PrC

    [/B] I don't see how they are that different. Flury of Blows allows you to get an extra melee attack if you use the full attack action, receiving a -2 penalty for the lot of them. Rapid Shot allows you to get an extra ranged attack if you use the full attack action, receiving a -2 penalty for...
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    Preparing spells every 8 hours?

    I've always played A. It seemd to me like a fair trade off for the arcane casters to be able to rememorize after rest because the divine casters don't need to rest at all.
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    Question regarding Lasher PrC

    How is it that Crack of Doom and Rapid Shot stack? Doesn't Rapid Shot require a full round action? What's the wording for Crack of Doom? It seems to me like they shouldn't stack just like flurry of blows doesn't stack with the S&F feat that lets monks get 3 unarmed attacks (lightening...
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    Things I'm Sick of - Action Movie Cliche #39

    I hate it when the lacky that battled the hero in the opening scene gets killed by the master villian for failing. It always has to be an over the top death too, and nine times out of ten, the villian will pretend to accept the lacky's apology and then *gasp* suddenly turn and kill him. Heat...
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    Carrying weapons

    I've been running a thief guild campaign and all weapons and armor are illegal unless you are a knight. That's the law as written, but in practice, you can usually get away with wearing light armor and carrying weapons of size Small or smaller. Adventurers (which is not what my PC's are...
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