RangerWickett
Legend
I never played 2e Psionics, except for one wild talent that cropped up, using the rules in Skills & Powers, when the party got attacked by a mind flayer. I gave all the PCs a % chance to have a latent psionic ability be activated by the Illithid's mind blast.
The party's fighter had a war dog that got a wild talent. Some sort of photosynthetic ability to generate light.
Anyway, due to my lack of experience with 2e psionics, could you fill me in on how it differed from 3e. I know 2e was unbalanced, but how did the whole discipline/devotion/science thing work? Was it kinda like Monte Cook's alt.bard's spellsongs?
Did 2e psionics have more flavor than 3e? What were the problems with its balance, and so on? Fill me in.
Hmm. The psionic template for a dog. I can't believe I neglected to convert that doggy to 3e.
The party's fighter had a war dog that got a wild talent. Some sort of photosynthetic ability to generate light.

Anyway, due to my lack of experience with 2e psionics, could you fill me in on how it differed from 3e. I know 2e was unbalanced, but how did the whole discipline/devotion/science thing work? Was it kinda like Monte Cook's alt.bard's spellsongs?
Did 2e psionics have more flavor than 3e? What were the problems with its balance, and so on? Fill me in.

Hmm. The psionic template for a dog. I can't believe I neglected to convert that doggy to 3e.