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  1. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    I definitely think PCs should get +1/2 proficiency to all saves. Not too worried about the level 20 paladin with -1 Stealth.
  2. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    Except your not really stunning more. They can swap to other weapons if they already have advantage. Like Push into a Cloud of Daggers And provoke an OA Or waste your bonus action to avoid one. Agreed. Which is why Nick isn't really helping you stun. Well I used point buy. No. 1d6+4 * 3...
  3. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    Without provoking an OA? Maybe for a shadow monk. Also +1 to saves. Which is nice for shadow monks to not lose concentration. Not sure how you got those numbers. (1d6+4) * 3 (or more) = 22.5 +1d6 = 26 = 1.15. Or 15% more damage. And that's without flurry. Again not saying it's a bad feat...
  4. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    If you stun an enemy, then allies get advantage and that automatically fail Dex saves. Seem like that's who they should be targeting. You can auto-grapple them, run up a wall, and drop them, while everyone else pounds on them. You can already stun when you take an attack action. Also, you...
  5. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    I don't really see it improving stunning strike much since it's limited to 1/turn. Your first 2-5 attacks probably hit at least once, so you can stunning strike then. More attacks is still more chances, but diminishing. That doesn't include the accuracy and AC buff. Or taking +1 Dex and +1...
  6. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    How so? Quicken Eldritch Blast is still 2 SP, and you now get 50% more SP at level 5. Can't use innate Sorcery but that's not new.
  7. mellored

    D&D 5E (2014) Am I missing something on 2014 rogue?

    First "weak" for 5e is a much smaller gap than 3e. And yes, less damage, less HP, less AC, less targeting opportunities (possibly not getting sneak attack), and more prone to overkill (i.e. kill one goblin vs kill 4 with action surge). But that's kind of intentional since they have more...
  8. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    Emphasize on the instead. You don't add Str And instead can don't add Dex And It's not a bad feat for them. But I wouldn't call it a top one. Just a good one.
  9. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    1d6 you don't add your mod unless you took the Two Weapon Fighting feat (i.e. Fighter 1) You mean best damage feat. But Charger will add a d8. So does more damage at lower levels. Also sharpshooter works quite well on a monk too. They can easily win some battles by themselves with it...
  10. mellored

    D&D General Limiting Utility Cantrips

    The issue with all of these is they don't really add a limit. You might only use Mage Hand once a day, out of combat.
  11. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    I added them in to the total daily HP. Never said you did. Nor do you have access to hit dice in combat. And I just added the total daily hit points. Well I'm not sure what point your trying to make. The fact that 4e numbers (level, HP, to-hit, AC) scaled more isn't a judgment call. It's a...
  12. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    That's been an optional rule since the beginning, but the default is +1 per level. You forgot to count healing surges / hit dice. 4e got 9+Con mod healing surges, worth 1/4 your HP each. 5e Fighter has maybe 500HP a day, including hit dice and second wind. 4e Fighter would have closer to...
  13. mellored

    D&D 5E (2024) Fireball is a C Tier Spell

    It is. In 4e, it would be more like +6 to hit vs 37 AC wizard. You would get +1 every level, and 4e to level 30. So 5e goblins hit a max level fighter 300% more. Also each hit does more % or total health. Note, Pathfinder 2e does the +1 per level scaling. If you want like a bigger power...
  14. mellored

    D&D 5E (2024) Druids, Muskets, True Strike and Shillelagh

    Goblins have 15 AC Ogres have 11AC Still need to aim, but not as accurately.
  15. mellored

    D&D 5E (2024) Druids, Muskets, True Strike and Shillelagh

    Pulling the trigger isn't the part that takes time. Aiming takes time (and reloading)
  16. mellored

    D&D 5E (2014) What is the Deal with the Twilight Cleric?

    Yea, but I really nerfed the THP, so removing effects is the main benefit of using channel divinity. Especially at higher levels. Also, it only ends effects at the End of your turn. So getting hit with Hypnotic Pattern or Fear will still cost your allies a turn. Just not multiple of turns...
  17. mellored

    D&D 5E (2014) What is the Deal with the Twilight Cleric?

    Just reduce the numbers. IMO: 1: 30' darkvision, or increase it by 30" if you already have it. Can still share it. Same advantage on initiative CD: Temporary hit points equal to half your cleric level. 6: Fly until the end of your next turn. 17: is fine as is. All the same features, just...
  18. mellored

    D&D 5E (2014) DM imposed restrictions to the game (+)

    Generally no restrictions, and I will do light homebrewing if a player has a particular idea that want to play (i.e. acid sorcerer gets acid fireball). It's rare but I have banned something for setting specific reasons. I.e. I ran a dwarf vs elf war. Players had to pick a side. They picked...
  19. mellored

    D&D 5E (2014) Eldritch Knight/Bladesinger Multiclass War Magic-Extra attack class features

    They definitely didn't think of every combination in 2014. So a lot of Sage Advice was "I guess we did write it that way". I mean, your comparing maybe 10 people who wrote it vs hundreds of thousands who look for exploits. The 10 are going to lose. They do a better job with 2024, as you...
  20. mellored

    D&D 5E (2024) Level adjustment from 3.5 and how to handle it in 5(.5)E?

    Depends on the race I guess, but that sounds reasonable. But still seems easier to do feats with level prerequisites. Or racial Epic Boon
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