FrogReaver
The most respectful and polite poster ever
I mean if fireball is knocking off 25% hp from half the enemies in an encounter and 12.5% from most of the rest then it’s going to significantly reduce enemy turns. It’s just the reduction will be delayed a bit instead of up front like a control spell would be.
The point is the reduction in enemy turns caused by fireball is going to be similar to most hard control spells against 4-5 enemies as long as they have approx 100 hp each, maybe even vs a little more hp and better at least by the time fireball is doing 50% of enemy ho save for 25%.
Control is just easier to see the impact of immediately because it’s easier to answer what if questions about.
The point is the reduction in enemy turns caused by fireball is going to be similar to most hard control spells against 4-5 enemies as long as they have approx 100 hp each, maybe even vs a little more hp and better at least by the time fireball is doing 50% of enemy ho save for 25%.
Control is just easier to see the impact of immediately because it’s easier to answer what if questions about.
Last edited: