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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Can't say I've ever seen an entire party of archers. But if players all make the same archer character to maximise effectiveness, that's fine by me for them to do well in open field ambush. I think it will be up to the DM to come up with challenging encounters for that party. Adding penalties...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    I've never experienced 2-5 round of shooting and running away, personally. Why a DM would choose the tactic of charging across an empty 200ft space at a archer is beyond me. Regardless, I do agree with the premise of the thread that Str and Dex need to be balanced better. I just disagree with...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Is the problem not more due to a single feat removing all the limits? Bring back range increments by changing Disadvantage to have more levels of granularity. Multiple increments mean more layers of Disadvantage. Firing into melee can still be hindered by cover from other creatures. What if...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Eldrich Blast is a whole different topic to deal with compared to Str vs Dex, you seem to be trying to use one tool to solve every problem. I can't fathom the reason Str would have anything to do with EB. In 3.5, it was much easier to have multiple high stats than 5e. You could pick up a lot...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Why take a step back to 3E when you could do something new? It has been acknowledged in the survey that people want A5E to give martial characters more options in combat, maneuveres beyond "I attack twice". You can't look at basic ranged combat in isolation. Whatever changes are made are going...
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    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    You are right about concentration being well received. It works, does the job it is meant to do in a clear manner. The mechanic doesn't need to change. Weakening the mechanic will just make casters more powerful when there is already an imbalance. Adding specific rules to get around...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Some of the imbalance could be addressed by the introduction of martial maneuveres. Create some stronger maneuveres for non-finesse weapons. Bigger damage, better effects, strong melee parry, etc. Remove sharpshooter and create a sniping maneuver that is either situational or a limited...
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    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    I'd get rid of the costly component for Stoneskin, rather than remove concentration. Otherwise every enemy caster you fight will have it up and need a Dispel Magic to remove. There is certainly some balancing to be done as there are some clear winners and losers at each level. But it needs to...
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    Level Up (A5E) Changes to Advantage

    Advantage should let you do something different, not just the same but with a higher chance of success. Triggering special abilities or criticals to Advantage makes it more interesting and nuanced than just shuffling around the numbers for your roll to hit. When you're enemy trips and hits...
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    Level Up (A5E) Changes to Advantage

    As I've said, I acknowledge the VTT issue is minor. I'm not going to be drawn on this further. If you feel you need to "win" harder on this topic you'll get no response from me. I think Advantage is an elegant mechanic that could be expanded on. I think more rolls in the game are made in combat...
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    Level Up (A5E) Revised Fighter?

    Why roll six classes into one? You are limiting every material class to the same basic structure and losing a lot of design space. I think there is space for a universal martial equivalent to spell slots for maneuveres but each class should still be unique.
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    Level Up (A5E) Changes to Advantage

    I acknowledge that if the VTTs update to make it easy there will be no problem. I don't know how often they update for 3rd party products though so it isn't a given. It's a small consideration in the grand scheme of things and I don't want to derail the conversation further down this path...
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    Level Up (A5E) Changes to Advantage

    From a coding standpoint, yes. If you have to work within the limits of a VTTs existing dice rolling framework, maybe not. This is assuming there isn't official support for A5E on them. Having to Google the right code to set up your game might just be another barrier to entry. Plus you'd need to...
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    Level Up (A5E) Changes to Advantage

    I think enough people play using VTTs that it's worth considering how easy it is to program in a mechanic. A lot of games have moved online and I can imagine many staying on even after lock downs have finished. "Roll 2 keep highest" is built in on Roll20. I've no idea how to set this new...
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    Level Up (A5E) Changes to Advantage

    It feels less fun to reroll a bad roll than to roll twice. I like the intent though, to add degrees of advantage/Disadvantage and to add value to having multiple sources. Might be a mechanic that could be used elsewhere though. Such as to replace Expertise? You could have Expertise 5 or 10 in a...
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    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    The cost for material components explanation doesn't even hold up as spells with costly components don't have an additional cost to scribe. Its just a hold over from earlier editions where gold was more important for buying magic items.
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    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    The subclass is where wizards really pick up their identity, but some of these need to be strengthened. The wizard class is a fairly bland chassis for subclass features to ride on. I agree with removing the cost to scribe spells. I can't think of any other class feature that requires gold to...
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    Level Up (A5E) What is the true "value" of improved vision types & replacements

    Make Darkvision a species option. All the usual suspects can select it, but at the cost of not picking something else. I'd love to see Darkvision taken away from PC species and made a monster ability. Make it rare, so special class abilities or spells which grant it are more valuable. Bring...
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    Level Up (A5E) Martial Maneuvers

    I would see these as being used by revised A5E versions of each martial class. Trying to tack them on to basic 5e classes would be too difficult as they need to interact with other class features. I like the way College of Swords flourishes use the Inspiration resource, but at 14th you can use...
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    Level Up (A5E) Mass Combat?

    I like the way the Pendragon Grand Campaign handles battle. The outcome is predetermined due to drawing on the source material, but commanders told can affect what the players can do in the think of it, like getting enough space to wheel and charge or bring bogged down in close quaters. Running...
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