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  1. J

    D&D 5E (2014) Power Gamers and Balance - How to handle

    Obviously this cannot be avoided, BUT one thing in your favor is that a general have fun player can benefit from a wide variety of items while a min/maxer has a more narrow selection of items that benefit their particular build. I just make sure I limit magic items that fit well for both...
  2. J

    D&D 5E (2014) Power Gamers and Balance - How to handle

    So it is quite common for people to argue this class is weak, that class is OP, only a fool would take this third class. To me this is lazy on the part of DMs. You are the final arbiter of your game. I have no problem with someone being a total powergamer, min/maxing their character design...
  3. J

    D&D 5E (2014) D&D 5e Indiana Jones

    Jones is a pretty good brawler but also very educated. So mix of Fighter and Rogue makes sense. He has the Alertness feat and I feel he also has the Lucky feat, though in DnD5E if I was the DM I would probably at some point award your character with a magical hat that requires attunement and...
  4. J

    D&D 5E (2014) Kenku - Poorly thought out race no matter how cool

    This is all just hypothetical, I would not enforce these limits on a player in an actual game, but technically the description says they cannot invent anything new. Using a part of a sound instead of the whole sound like say run instead of running is not possible based on the described...
  5. J

    D&D 5E (2014) Kenku - Poorly thought out race no matter how cool

    I like the Kenku, I like the picture drawn and I like the options when playing them. But, if you want to go purely by the rules as written no Kenku can be a spell caster. A Kenku cannot speak on its own, it can only mimic sounds it has heard. So it cannot cast any spell it has not heard...
  6. J

    D&D 5E (2014) Is Dying really hard?

    Is it meta to think that in a world with healing a foe might understand that there is "dead" and there is "mostly dead" and "mostly dead" means "slightly alive" and "slight alive" means they are only one ranged heal spell from ganking said foe while they try to focus on the remaining standing...
  7. J

    D&D 5E (2014) Charisma- Good ability ... or OMNIVOROUS DESTROYER OF D&D?

    I agree that Charisma has gone overboard. Sorcerers should move to Constitution, their power is based on the strength of their body able to absorb the rigors of spellcasting. Paladins should move to Strength or Wisdom, it breaks things up. Warlocks should be moved to Intelligence, if your...
  8. J

    D&D 5E (2014) Should you always fail on a 1 and always succeed on a 20 for every d20 roll?

    I sneak into the King's bedroom, waking him up I roll a natural 20 on my Persuasion roll convincing the King to renounce his son and make me his heir and immediately abdicate. Make 20 always succeed and you will have players trying dumber and dumber stuff because they have a 5% chance to...
  9. J

    D&D 5E (2014) Attacking worn or carried objects

    Depends on the situation here. The initial example was lanterns. Those would not be at disadvantage, especially if your attacking by surprise. Lanterns by their nature are being held out as an easy target by the holder to light their path.
  10. J

    D&D 5E (2014) Less attacks but with bonuses

    Another thread about how many attacks before there are too many had me thinking. What if we added an ability that said a character with two attack could make one attack in place of the two but with a bonus to hit or damage or both. This would potentially speed up combat as player is only...
  11. J

    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    Just remembered another pet peeve of mine which is actually one the game is entirely based around. I get incredibly annoyed by players that use the game mat to line up their AOE spells like laser guided munitions to hit as many enemies as possible while just barely skirting around fellow...
  12. J

    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    Note taking should not be a problem at the gaming table. If one player hates to take notes there is probably one or two in the group that enjoys it and it is all good. On the other hand if none of your players want to take notes and you are running a campaign that requires taking notes or an...
  13. J

    D&D 5E (2014) No spell Paladin Feat

    Interesting idea, doing that a 10th level Paladin would gain 80hp for a total amount of healing of 130hp. Is that an absurd amount of healing or not? If he can dump it all at once at any level the Paladin would own the spot as the largest single target heal in the game, at that level and...
  14. J

    D&D 5E (2014) Does an item to enhance Unarmed Strike exist?

    First off I just mentioned the ones I remember off the top of my head. I did not state my list was exhaustive. Second most class specific items are rather powerful items at that. Third and finally, if Lenny gets a cookie then Joey deserves one too. I like balance and I do not like obvious...
  15. J

    D&D 5E (2014) Does an item to enhance Unarmed Strike exist?

    I wold have to go back and do an exhaustive search but I know for certain there are Paladin, Wizard, Cleric, Druid, Warlock, and Bard specific attunement items in the DMG.
  16. J

    D&D 5E (2014) Does an item to enhance Unarmed Strike exist?

    What is annoying is that there is not a single monk specific magic item in the game. I am pretty sure they are the only class that is ignored like this.
  17. J

    D&D 5E (2014) No spell Paladin Feat

    You are right there is no precedent for a feat like this, but I look at with the logic that as long as it is not unbalanced who cares about precedent. What do you think of smite damage increasing to 1D10 and any attack not done with smite adds 1D4 radiant damage described as the extra raw...
  18. J

    D&D 5E (2014) No spell Paladin Feat

    Could be done if you take variant human at 1st level. Otherwise the explanation could be learning a new way to connect with whatever powers the Paladin at a more primal level.
  19. J

    D&D 5E (2014) No spell Paladin Feat

    Everyone Want some opinions. Considering creating a feat that when taken removes all spells from a Paladin. So a Paladin will then be limited to using spell slots for divine smites. Trying to decide what the bonus of the feat would be. These are some thoughts. Trying to decide which one to...
  20. J

    D&D 5E (2014) Let us stat up Conan the *insert sub-title here*

    Another item I think is important is that Arnold from the first Conan movies was a horrible choice, his build did not match Conan as described at all. Conan can climb a sheer cliff with his fingers, he can run for hours easily. Neither of these describe a man with a body builders muscles. The...
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