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    Rule of Three: 20/3/12

    All this talk on what is or is not X alignment but not a single word on how this can be used to actually move an adventure, reward a player, make a better story. This is my problem with alignment talk is that it is all 'blah' or stuff for players to 'justify' their actions instead of motivate a...
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    Monte Cook: Guidance for Monsters and Treasure

    Monte Cook's new blog with a poll. Whoops! Browser Settings Incompatible Thoughts?
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    Rule of Three: 20/3/12

    The trouble with this and non-damaging attacks is that a person has to see more value in spending an attack that does no or less damage compared to simply smacking the creature. Often the alternative that is more complicated needs to be a recognizably larger advantage or the person/player will...
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    Rule of Three: 20/3/12

    What do you mean one man holds off an entire scenarios don't end well. Jet Li in Hero begs to differ... oh right ... that didn't end well. Step along, nothing to see here. :cool:
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    Rule of Three: 20/3/12

    New Rule of Three up. Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 03/20/2012) I liked the discussion on minions and it is essentially how I am doing that sort of thing in PF. Alignments - well there are threads already on that topic and it really doesn't...
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    The One Hour D&D Game

    Did people notice the 'Race' 'Class' combos? This is standard thinking now but for 1981 rules the dwarf would not need to be the fighter or the halfling be the thief. They were closely associated with these roles but they were separate race and classes. This would show some of the modeling...
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    The One Hour D&D Game

    It does help that they were running a party of 3 players and one GM. I've always found a small group runs through challenges faster. You have several advantages for this; -- less herding cats as it takes less time for the group to discuss and evolve a course of action -- less players usually...
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    The Utility of Class Rarity

    In the historical play of DnD, every small thorp or village has someone a PC can learn magic from (to level up). Usually there is someone of around level 3-5 MU/Wizard around every place which can provide spells for the spell book of the first 3 spell levels. I mean, if you know fly and...
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    The Utility of Class Rarity

    This reminds me of the word rare attached to the word Jedi in Star Wars campaigns. Supposedly, Darth Vader and the Emperor through order 66 killed all the Jedi but it seems like every book post that point has a few Jedi that escaped the order 66 until it now seems like hundreds if not thousands...
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    The Utility of Class Rarity

    Personally, class rarity is a silly reference for players or campaign world building. 1> Amongst players telling them they can't play a class because someone else is playing an uncommon or rare class is not going to earn any fun scores. Players want to play what they want to play. RPGs are a...
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    L&L 3/05 - Save or Die!

    Mike Mearls adds a second round to this topic with his blog; Save or Die II: Die and Die Again! Whoops! Browser Settings Incompatible! It is more of a discussion on the thinking of hit points and their inclusion in Save or Die mechanics.
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    How long should a round represent?

    I was thinking of the Hackmaster Basic system with the way the levels improve your time to act on a round. Rogues have a better initiative die then say the Wizard. Fighters improve through weapon training the time it takes to use prepare and use a weapon for a new attack. Higher levels grow...
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    How long should a round represent?

    Hackmaster Basic (Kenzer Co) uses a running initiative. Spells and weapons all have different amounts of initiative that they use. You can even use a weapon in different ways (jabs take less time then full swings). Each time you choose to move takes a bit of initiative. If you choose to...
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    +2 max for magic items?

    It was a mixture of things in 3e and stacking had existed previously too. There was stacking, increasing attributes, faster advancement of to hit without a cap (things used to be on a table with fighters going up +1 usually every 2 levels where 3e had every level). The problems were in the...
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    +2 max for magic items?

    I've played in 3e/PF games that have gotten in the 15+ level area and the difference that +X items, attributes, and other things begins to pile up. My last fight witch such a character at level 20 I had a list of around 7 or 8 bonuses (and it could be more depending on actions like charges and...
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    Meet or beat?

    Actually, this is a common mistake for people looking at a die. This is why people list 3.5 as the average on a d6. 1 to 9 is 45% of the die. 10 to 20 is 55% of the die. If you consider 10 as the DC for no armour and use it as the '50%' mark then you have actually given a +1 or 5% to the...
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    L&L Turning & Churning

    Another problem that I have with the Mearles approach is that it really doesn't do anything. Think of it in terms of game play. The Cleric uses the power. Either Fails > The monster can't be affected for another 24 hours. Result is wasted action with no effect. Success > The monster...
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    Meet or beat?

    We've gotten in the habit of saying, 'tie goes to the defender'. This has made it easy to remember how to handle AC. Player's like the feel that their AC saved them when that comes up.
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    +2 max for magic items?

    I'm dealing with this problem right now. I'm running a PF game and I have a player with a 2nd going on 3rd level Inquisitor character. Making things a little more realistic and less treasure robbing, I've made sure most of the players have a source of patron support (the Inquisitor has the...
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    L&L Turning & Churning

    Mike Mearls talking on his view of Clerics and Turning. Dungeons & Dragons Roleplaying Game Official Home Page - Article (Turning and Churning) I'm not opposed to the PF cleric 'nuke' (though it did eliminate 18 of my ratling horde on Saturday night in one swoop though it did blast the players...
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