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    D&D 5E (2014) Multi-class power-up examples?

    It's not really that great, but Ranger 3/Monk 2/Barbarian 1 lets you use Horde Breaker, Flurry, Rage, and Hunter's Mark all together for four attacks per turn (with a ki point) with +1d6+2 damage on each. Rage, Ki points, and Hunter's Mark are limited resources, though, and a straight-up Monk 6...
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    D&D 5E (2014) Fantasy Styles

    I don't think these categories are really mutually exclusive. I don't have the DMG in front of me, but here are my thoughts: "Sword & sorcery" and "heroic fantasy" are usually synonyms, but if I had to make a distinction I'd say "sword & sorcery" is the swashbuckling Conan-style stuff, but...
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    D&D 5E (2014) I thought about summoning spells too hard

    Conjure Animals specifically mentions that the "animals" are actually fey spirits taking the form of an animal. I figure that the Conjure spells all work this way, basically summoning a "real" spirit which takes on a physical form provided by the magic of the spell. So if you conjure a pixie...
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    D&D 5E (2014) Should Power Word spells be a bonus action?

    Six seconds isn't that long, and I always imagined Power Words were not the sort of thing you just blurt out hastily. If you're going to successfully speak the otherwise ineffable language of arcane power so forcefully that it kills somebody, you're probably going to want to take a moment to...
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    D&D 5E (2014) DMG Preview: POISONS!

    Well, purple worm venom is so deadly that it's not the sort of thing you'd normally use against people - that would be overkill. It's nearly instantly fatal to 99.9% of typical humanoids - maybe a level 10 barbarian could survive it, but even he'd feel the sting. No, purple worm venom is the...
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    D&D 5E (2014) I have the DMG!

    I'd say bounded accuracy is alive and well when a PC with the most powerful plate armor and shield in the game still has a greater than 1/20 chance of being hit by most CR 14+ monsters (many such monsters have +10 or more to their attacks). Certainly more bounded accuracy than previous...
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    D&D 5E (2014) DMG Preview: POISONS!

    Well, no save twice or die, exactly, but Pale Tincture is an almost guaranteed slow lingering death for anything low CR/level. Unhealable hp loss and you need seven DC 16 saves to end it? Nasty. Even with a +3 to your save this is quite likely to deal 30 damage to you before it's done. This...
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    D&D 5E (2014) Monk Flurry of Blows and movement

    I actually agree with allowing movement between attacks, but I think the confusion arises because of the text of Flurry of Blows: "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action." Debatably, the "immediately"...
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    D&D 5E (2014) Spectres, Hit point loss and temp HP

    Yeah, I'd rule loss of temp hp is not really "damage taken", so I'd go with option #1. It's favorable to the PCs and makes temp hp pretty powerful, but Spectres are nasty business anyway. Since PCs possibly only have temp hp at the beginning of the fight, it gives players a bit of a "warning...
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    D&D 5E (2014) Paladin's Aura of Devotion and Dominate Person

    I wouldn't even call it "deep in the text". It's the second sentence: "succeed on a Wisdom saving throw or be charmed"! How could it be more clear? Why would a spell say "be charmed" if not referring to the condition?
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    D&D 5E (2014) Initiative and Saves

    I think it's not so much about the Wizard readying, as that the other party members should ready their attacks to trigger immediately after the Wizard casts Hold Person. Characters don't know about turns, but they can understand "Hold your attacks until I render this foe paralyzed by my mighty...
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    D&D 5E (2014) The Wonkiness of Tool Proficiency

    Multiclassing is explicitly opt-in by the DM, so it's only firebolts at will with no instruction if the DM says so. And the examples in the text make it pretty clear that there should be in-game justification.
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    D&D 5E (2014) Warlock/Paladin/Sorcerer Question

    Yep, the Warpalasorc can do a lot of smitin'. That's good, cause they're competing with a Paladin 8, who has an extra attack, one more ability score increase, Aura of Protection (which is really great), one of the 7th-level Oath features (at least two of which are really great, I'm not sold on...
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    D&D 5E (2014) Eberron Action Points for 5E (my conversion)

    I would also come in on the "d4" side for action points. It seems small, but it stacks with advantage and presumably just about everything else. And since you can only have one inspiration "token", Inspiration won't always be an alternative. The healing thing sounds interesting but it's...
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    D&D 5E (2014) T h u n d e r w a v e AND opportunity attack !

    "That is power: the strength and power of flesh. What is steel compared to the hand that wields it?"
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    D&D 5E (2014) scroll prices

    HD and hp recovery normally require short or long rests, they are not at all substitutes for a potion and I wouldn't expect the pricing of a potion to have anything to do with the cost of rest (other than being much higher). A closer substitute might be bringing a spellcaster along with you; if...
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    D&D 5E (2014) I think a cantrip somewhat cripples the CR 16 marilith

    Even if the marilith loses her reactions, she still has a ridiculous multiattack. If the Wizard wants to walk right up to the six-sword cuisinart, then by all means. The marilith can handily deal 80+ damage to a single low-AC target each round, and guess how many HP your typical high-level...
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    D&D 5E (2014) Multiclassing Benefits?

    My general sense is that the later levels aren't usually too much of a problem - in fact, there are of a lot of great AClass 18/BClass 2 combinations. I think the pitfall to watch out for is early on: alternating levels back and forth between two classes is probably not a great way to go...
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    D&D 5E (2014) How Deadly is a "deadly" encounter, on average?

    If they have high ability scores (and 4e had a much higher baseline), than they've effectively got at least a fractional level advantage over the baseline 5e assumption. And while a CR 5 and 4 CR 1/2s is deadly for 6 level 4 PCs, it's not even hard for 6 level 5 PCs. So it'll probably work out...
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    D&D 5E (2014) Rogue Warrior with an axe

    This argument about the GWF style combo with SA dice being overpowered would be a whole lot more convincing if the numbers actually bore it out. Unfortunately, they do not. The rerolling only happens once, so the average on a d6 roll increases from 3.5 to 4.16667. If you're imagining a Rogue...
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