Basic poison retains potency for 1 minute after being applied, so we're looking at a duration of one combat.I imagine that it will be very similar if not the same as the Basic Poison in the PHB.
oh well no save or die poisons. Based on some of the monsters, I had my fingers crossed that we would see at least a save twice or die poison.
i don't really like the GP-based crafting system. all it does is make the players count downtime days.
Like a computer virus: a wifi-worm infecting all the warforged in Sharn! Every time they try to take an action, there's a chance that their turn gets replaced by a five minute prerecorded sales pitch for a get-rich-quick scheme involving supposed loopholes in Brelish tax law.And it opens the door for diseases that specifically target constructs...!
"Lethal" to whom? Normal folks don't have heroic HP. Normal folk (commoners) have 4 HP and tough normals like guard and bandits have around 11.The only thing that i don't like is how against these lethal poisons you get a saving throw every 6 seconds to make it all better. I know it's for balance reasons, but still. It irks me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.